8/18/2011
On 8:35 PM by Site Admin in trial of the champion zul'tore, trial of the champion zul'tore boss, zul'tore, zul'tore boss
Zul'tore is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every horde champion, he is only encountered by alliance players.
Abilities:
- Charge: A charging attack that inflicts 0 damage and removes 1 layer of Defend from the opponent.
- Disengage: You attempt to disengage from the target, leaping backwards. Must be facing the target.
- Lightning Arrows: Calls forth lightning which strikes the caster's arrows, enchanting them. Basic ranged attacks deal an additional 2828 to 3172 Nature damage.
- Multi-Shot: Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 100.
- Shield-Breaker: A ranged attack that inflicts 2000 damage and removes one layer of Defend from the opponent.
- Shoot: Shoots at an enemy, inflicting Physical damage.
Source: Wowwiki
On 8:15 PM by Site Admin in runok wildmane, runok wildmane boss, trial of the champion runok wildmane, trial of the champion runok wildmane boss
Runok Wildmane is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every horde champion, he is only encountered by alliance players.
Abilities:
- Chain Lightning: Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
- Charge: A charging attack that inflicts 0 damage and removes 1 layer of Defend from the opponent.
- Earth Shield: Protects the target with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. 10 charges. Lasts 2 min.
- Healing Wave: Calls upon Nature magic to heal an ally.
- Hex of Mending: Places a hex on the target, causing all direct heals received to heal all nearby enemies.
- Shield-Breaker: A ranged attack that inflicts 2000 damage and removes one layer of Defend from the opponent.
Source: Wowwiki
On 8:10 PM by Site Admin in mokra the skullcrusher, mokra the skullcrusher boss, trial of the champion mokra the skullcrusher, trial of the champion mokra the skullcrusher boss
Mokra the Skullcrusher is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every horde champion, he is only encountered by alliance players.
Abilities:
- Mortal Strike: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
- Bladestorm: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Mokra for last so the tank can keep him away from the melee for a while.
- Rolling Throw: Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
- Intercept: Nothing special, but be prepared for heal disruption now and then.
Source: Wowwiki
On 8:03 PM by Site Admin in eressea dawnsinger, eressea dawnsinger boss, trial of champion boss eressea dawnsinger, trial of champion eressea dawnsinger
Eressea Dawnsinger is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every Horde champion, she is only encountered by Alliance players. Her carbon copy encountered by horde players is Ambrose Boltspark, a male gnome.
Abilities:
- Fireball: Pretty standard, and not at all damaging, hitting for about 2k a shot.
- Blast Wave: A bit more disruptive, and somewhat more dangerous, owing that any of the other Champions may be using their AoE abilities as well. Hits for about 2k and knocks the group back.
- Polymorph: The only real threat Eressea employs, she can randomly Polymorph any of the players for a little while. It's a good idea to try and interrupt this, or else simply dispel quickly, as she can target whomever's tanking the more dangerous bosses.
- Haste: If you've a Mage in your group, make sure they've Eressea on focus. Spellsteal this for a 100% buff to your spell haste. Otherwise, use standard dispel tactics to avoid a sudden outpour of nigh-uninterruptible fireballs.
Source: Wowwiki
On 7:58 PM by Site Admin in deathstalker visceri, deathstalker visceri boss, trial of champion deathstalker visceri, trial of champion deathstalker visceri boss
Deathstalker Visceri is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every Horde champion, he is only encountered by Alliance players. His carbon copy encountered by horde players is Lana Stouthammer, a female dwarf.
Abilities:
- Fan of Knives: Identical to the Rogue's Fan of Knives, this hits to the tune of about 2-4k total around Visceri. This compounds with the others' AoE attacks, so melee should be mindful of what the other two are up to.
- Deadly Poison: This is stacked inconsistently on the tank as he's being attacked by Visceri, but isn't too threatening.
- Eviscerate: This hits the tank for around 3k minimum on regular, not certain about heroic.
- Vial of Poison: The real clincher, this is similar to the poison clouds used by the Botanica trash elves before Botanist Freywinn. The bosses should be pulled together out of the cloud whenever possible, as Bladestorm, Fan of Knives, Blast Wave and other AoEs will still be hitting too.
Source: Wowwiki
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