2/19/2013
On 2:43 PM by Site Admin in frost death knight pvp cataclysm guide, pvp frost death knight cataclysm guide, warmane pvp death knight guide, warmane pvp frost death knight cataclysm guide
By Turbolqk
Welcome to my guide. I will help all of you newbs or pros with some tips on everything a Frost death knight should know. Let us go now.
Some useful tips:
● Running with two weapons, one enchanted with Rune of the Fallen Crusader and and the other with Rune of Swordshattering, is always good. Switch weapons when you think you will get disarmed.
● Using Death Grip on a mage and casting Dark Simulacrum after that would probably get you a Blink. I rather wait them Blink and then Death Grip. Pro mages can waste your Dark Simulacrum.
● If you steal Deep Freeze from a mage, Chains of Ice/Hungering Cold him and enjoy the stun.
● Always watch you runic power and be sure to spend it if It's about to reach 130 runic power. And for newbs, Death Coil if you are getting kited.
● Necrotic Strike's casting increase debuff also causes warlock's DoTs to tick slower. QQ.
● Using Pillar of Frost when Lichborne + Death Coil healing will result in bigger heals due to the huge attack power increase. Almost as Unholy!
● Anti-Magic Shell can be used both to prevent a burst and to prevent ccs (Polymorph) when bursting someone. Hex and Cyclone are bugged and go through the spell. Watch out!
● Using Death & Decay wont break Hungering Cold.
● Priests hate when you Chains of Ice their Shadow Fiend.
● Howling Blast is a great CC breaker. Be careful not to screw up a cc chain.
● Death Pact works on Army of the Dead ghouls too. Too bad Army does not work in arena.
● Using Death Coil on a kiting foe will probably get you some runes refreshed for some more Howling Blast ownage.
● Just to note, Howling Blast generates additional runic power when striking more then one targets.
● Always keep Plague Strike bound. You can't rely on Outbreak if you need both diseases for Obliterate. Also, Cloack of Shadows + Plague Strike = CoS fail.
● Since Blood Presence makes you heal less due to Dark Succor working only in Unholy or Frost presence you will stay in Unholy. There is a good use for Blood presence thought: when waiting for this annoying stealth class to open on you. Switch back to Unholy ASAP! Forget about Frost presence.
Jigslol says some pro stuff:
I go blood sometimes, but it's only if I see trouble coming well ahead of time. Going blood when you are almost dead is too little too late. If we are playing something like rogue/feral and they are sitting on me all game. Once I cycle through some defensive CD's and know my healer is vulnerable i will go into blood presence and deathstrike for a bit while my CD's get a bit to catch up.Most of the time blood presence is pretty worthless.
● Lichborne can be used for many things other than just breaking fear. It also prevents:
- Seduce (Will also break this effect on use)
- Sap
- Polymorph
- Hex
- Any form of fear (Will also break this effect on use)
- Mind Control (Will also break this effect on use)
Note: Using Lichborne while bursting someone would probably save you from getting Poly/Hex/Feared or whatever. Also, using it while you are in a crowd effect might spare you a cc. Warstormp -> Hex etc.
● Death and Decay is a great ability to get drinking casters/healers in combat and so is Dark Command.
● Death Grip is also a great interrupt.
● Poisons and Nature's Grasp can't be applied through Anti-Magic Shell.
● Mind Freeze will remove Spell Reflection.
● Dark Command can proc Unholy Strength.
● Using Death Grip on a bladestorming warrior can still pull him next to you. That can help your partner survive.
● Glyph of Chains of Ice's damage portion works through hunter's Deterence.
● Very pro info:
-1 rune ability = 10 runic power;
-2 runes ability = 20 runic power;
-3 runes ability = 30 runic power;
● When kited by a pet class, use his pet to Death Strike on It if you need healing. The enemy will probably remove the pet from you after that. You can still Dark Command It and make it attack you again. Taunting pets on you might also break a cc.
● Macro Dark Command to most of your abilities to prevent casters from getting out of combat without actually pressing it. It's off GCD I beleve.
● If a dk have lots of Necrotic Strikes stacked simply immobilize the him with CoI and run away. The stacks will wear off. QQ.
● Use Outbreak before Obliterate for the bonus damage.
Runeblade
So, let's check out the weapon we can wear. Both two-hand and dual wield are pretty awsome imo, but which one is better theoretically?
● Dual wield does more melee damage. Not really like twice more but still a noticable amount.
● Dual wield has two runeforges. 10% more frost damage if you go with Razorice (like 5 points in mastery, tho it doesn't add up to the mastery itself. It increases the damage already increased by mastery).
● Dual wield goes mastery. Two-hand goes haste. It has been confirmed by gladiators and arena-junkies from posts by the time of patch 4.0.6. Both are very very close in this patch, so close that theyre almost personal choices. The reason two-hand goes haste is Might of the Frozen Wastes. Also, you will be Obliterating cloth/leather targets and mastery wont help in any way.
● Dual wield and two-hand have almost the same Killing Machine proc rate. Their weapon speed is close due to two-hand going for haste (faster hits) and dual wield for mastery (a little slower hits).
● Dual wield gets more mastery thanks to Nerves of Cold Steel. 3% hit allowes you to reforge quite the stats. The weapons themselves combined give less stats than a two-hander though.
● Two-hand gets more runic power. 50% chance pet hit but a fact. More Frost Strikes from time to time.
● Two-hand bursts a little more since the damage is one big hit instead of two small melee damages. Dual wield does more sustained.
● We can safely say that the bonus dual wield damage = the 12% strike damage from Might of the Frozen Wastes.
● Necrotic Strike as a two-hand hits twice the damage dual wield does. Reason is It's not in Treat of Thassarian.
● Dual wield is forced to drop some points for Nerves of Cold Steel. That means you ether lose Obliterate, Runic Power Mastery, Blade Barrier or anything else useful.
It's basically:
● The same KM procs;
● Around same damage;
● More runic power, harder Necrotic Strike and a little more burst as two-hand;
● More mastery, another runeforge and a little higher sustained damage as dual wield;
Runeforging
What kind of runeforges should you emblazon you blade with?
Two-hand
Rune of the Fallen Crusader. Always.
Dual wield
The offhand (or main hand, idk if it matters) should be Rune of the Fallen Crusader. As for the main hand:
● Rune of Razorice - Increases Frost damage by 10% and deals 2% weapon damage as Frost damage. Id choose that.
● Rune of Swordbreaking - Reduces disarms by 60% at all times and increases parry rating by 2%. Id keep another one-handed blade emblazoned with this runeforge for the disarms.
- Seduce (Will also break this effect on use)
- Sap
- Polymorph
- Hex
- Any form of fear (Will also break this effect on use)
- Mind Control (Will also break this effect on use)
Note: Using Lichborne while bursting someone would probably save you from getting Poly/Hex/Feared or whatever. Also, using it while you are in a crowd effect might spare you a cc. Warstormp -> Hex etc.
● Death and Decay is a great ability to get drinking casters/healers in combat and so is Dark Command.
● Death Grip is also a great interrupt.
● Poisons and Nature's Grasp can't be applied through Anti-Magic Shell.
● Mind Freeze will remove Spell Reflection.
● Dark Command can proc Unholy Strength.
● Using Death Grip on a bladestorming warrior can still pull him next to you. That can help your partner survive.
● Glyph of Chains of Ice's damage portion works through hunter's Deterence.
● Very pro info:
-1 rune ability = 10 runic power;
-2 runes ability = 20 runic power;
-3 runes ability = 30 runic power;
● When kited by a pet class, use his pet to Death Strike on It if you need healing. The enemy will probably remove the pet from you after that. You can still Dark Command It and make it attack you again. Taunting pets on you might also break a cc.
● Macro Dark Command to most of your abilities to prevent casters from getting out of combat without actually pressing it. It's off GCD I beleve.
● If a dk have lots of Necrotic Strikes stacked simply immobilize the him with CoI and run away. The stacks will wear off. QQ.
● Use Outbreak before Obliterate for the bonus damage.
Runeblade
So, let's check out the weapon we can wear. Both two-hand and dual wield are pretty awsome imo, but which one is better theoretically?
● Dual wield does more melee damage. Not really like twice more but still a noticable amount.
● Dual wield has two runeforges. 10% more frost damage if you go with Razorice (like 5 points in mastery, tho it doesn't add up to the mastery itself. It increases the damage already increased by mastery).
● Dual wield goes mastery. Two-hand goes haste. It has been confirmed by gladiators and arena-junkies from posts by the time of patch 4.0.6. Both are very very close in this patch, so close that theyre almost personal choices. The reason two-hand goes haste is Might of the Frozen Wastes. Also, you will be Obliterating cloth/leather targets and mastery wont help in any way.
● Dual wield and two-hand have almost the same Killing Machine proc rate. Their weapon speed is close due to two-hand going for haste (faster hits) and dual wield for mastery (a little slower hits).
● Dual wield gets more mastery thanks to Nerves of Cold Steel. 3% hit allowes you to reforge quite the stats. The weapons themselves combined give less stats than a two-hander though.
● Two-hand gets more runic power. 50% chance pet hit but a fact. More Frost Strikes from time to time.
● Two-hand bursts a little more since the damage is one big hit instead of two small melee damages. Dual wield does more sustained.
● We can safely say that the bonus dual wield damage = the 12% strike damage from Might of the Frozen Wastes.
● Necrotic Strike as a two-hand hits twice the damage dual wield does. Reason is It's not in Treat of Thassarian.
● Dual wield is forced to drop some points for Nerves of Cold Steel. That means you ether lose Obliterate, Runic Power Mastery, Blade Barrier or anything else useful.
It's basically:
● The same KM procs;
● Around same damage;
● More runic power, harder Necrotic Strike and a little more burst as two-hand;
● More mastery, another runeforge and a little higher sustained damage as dual wield;
Runeforging
What kind of runeforges should you emblazon you blade with?
Two-hand
Rune of the Fallen Crusader. Always.
Dual wield
The offhand (or main hand, idk if it matters) should be Rune of the Fallen Crusader. As for the main hand:
● Rune of Razorice - Increases Frost damage by 10% and deals 2% weapon damage as Frost damage. Id choose that.
● Rune of Swordbreaking - Reduces disarms by 60% at all times and increases parry rating by 2%. Id keep another one-handed blade emblazoned with this runeforge for the disarms.
Talents
The talents. Ofcourse, you go deep in the Frost tree. Then you can choose between Blood and Frost subtrees. Lets check out the bonuses of speccing into Frost and It's talents.:
The talents. Ofcourse, you go deep in the Frost tree. Then you can choose between Blood and Frost subtrees. Lets check out the bonuses of speccing into Frost and It's talents.:
More peels and control.
More CC due to the 1 min Strangulate.
Leaves RPM because of the less runic power generated via dual wield.
Drop Oblit from your bars.
Scent of Blood - Very good talent, especially for dual wield. Runic power will definetly increase.
Epidemic - Dropping Virulence for Epidemic is not a bad idea tbh. Our damage does not come from diseases like unholy, so we can increase our disease duration for more Obliterates rather then reapplying Blood Plague.
Glyphs
Go with these:
Prime Glyphs
Scent of Blood - Very good talent, especially for dual wield. Runic power will definetly increase.
Epidemic - Dropping Virulence for Epidemic is not a bad idea tbh. Our damage does not come from diseases like unholy, so we can increase our disease duration for more Obliterates rather then reapplying Blood Plague.
Glyphs
Go with these:
Prime Glyphs
● Glyph of Frost Strike - Reduces the cost of your Frost Strike by 8 Runic Power.
● Glyph of Howling Blast - Your Howling Blast ability now infects targets with Frost Fever.
● Glyph of Obliterate - Increases the damage of you Obliterate ability by 20%. Use only if specced into Annihilation.
● Glyph of Death Coil - Increases the damage and healing of your Death Coil by 15%. You could use this instead of Obliterate if you have no Annihilation.
● Glyph of Icy Touch - You Frost Fever disease deals 20% increased damage. Thats the other choice for Annihilationless spec.
Major Glyphs
● Glyph of Anti-Magic Shell - Increases the duration of your Anti-Magic Shell by 2 sec.
● Glyph of Hungering Cold - Your Hungering Cold ability no longer costs runic power.
● Glyph of Dark Succor - Your Death Strike now restores at least 15% while in Unholy or Frost Presence.
Minor Glyphs
● Glyph of Horn of Winter - Your Horn of Winter lasts 1 min longer.
● Glyph of Resilient Grip - When your Death Grip Ability fails because Its target is immune, Its cooldown is reset. (Broken)
● Glyph of Deaths Embrace - Your Death Coil refunds 20 Runic Power when used to heal
● Glyph of Blood Tap - Your Blood Tap no longer deals you damage. Use in place of Resilent Grip until It's fixed.
Stat Priority, Reforging, Gemming, Enchanting and Professions
How to set your gear.
Stat priority
2H
Code:
How to set your gear.
Stat priority
2H
Code:
5% Hit rating -> 195 Spell Penetration -> Resilience/Strength -> Haste -> Mastery -> Crit -> Expertise
DW
Code:
2% Hit rating -> 195 Spell Penetration -> Resilience/Strength -> Mastery -> Haste -> Crit -> Expertise
● Hit rating - Hit rating prevents you from missing and you don't want to miss. Always reforge to hit rating, never gem for it.
● Spell penetration - The "resist" part is broken in Molten, but cap it for your Frost Strike and Howling Blast will do low damage.
● Resilience/Strength - I don't think I need to explain here. Be sure to have at least 3800 resi in full Vicious gear.
● Haste - Reduces your rune cooldown, increases your melee speed and your Killing Machine procs. Very close to Mastery for 2H, with It being better only because of Might of the Frozen Wastes.
● Mastery- Increases your Frost damage. Howling and Frost strike will pawn hard.
● Crit - We already have Killing Machine. I don't think It's that useful.
Reforging
If using a 2H you can reforge all mastery, critical strike and expertise to haste, or all haste, critical strike and expertise to mastery. TBH I tried both, both work and the difference is very small. Mastery gives you bigger crits/damage, haste gives you more melees/rp.
Dual wield reforges all haste, critical strike and expertise to mastery. The reason is that you don't have Might of the Frozen Wastes, which makes haste good for 2H anyway.
Gems
We have three types of gemming: offensively, balanced and defensively.
● Meta:
+54 Strength & 3% Increased Critical Damage;
+54 Critical Strike Rating and 1% Spell Reflect;
● Prismatic:
+40 Resilience - If you have less then 3800 resilience;
+40 Strength - If you need more strength;
● Balanced:
Red: 40 Strength (67 for Jewelcrafters);
Yellow: 40 Resilience;
Blue: 50 Spell penetration (84 for Jewelcrafters);
● Defensively
Red: 20 Strength and 20 Resilience;
Yellow: 40 Resilience (67 for Jewelcrafters);
Blue: 50 Spell penetration (84 for Jewelcrafters);
● Offensively
Red: 40 Strength (67 for Jewelcrafters);
Yellow: 20 Strength and 20 Resilience;
Blue: 50 Spell penetration (86 for Jewelcrafters);
Tip:Reaching the spell penetration cap can be achieved by 2x50 Spell Penetration gems, 20 Resilience & 20 Spell Penetration gem and Spell Piercing cloak enchant.
Tip 2:20 Strength and 20 Resilience gems don't have their recipes in the JC vendors atm. QQ.
Enchants
● Head: +60 Strength & +35 Resi
● Shoulders: +50 Strength & +25 Resi
● Cloak: +70 Spell Pen
● Chest: +40 Resil
● Bracers: +65 Haste/Major Strength
● Gloves: +50 Strength
● Belt: Eternium Belt Buckle (40 Strength in the bonus gem)
● Legs: Dragonscale Leg Armor
● Boots: +50 Hit
Professions
Jewelcrafting is quite good for death knights. All professions give good bonuses, simply choose one. The most common pair of professions is Jewelcrafting and Blacksmithing.
Rotation, Priority
Frost has a very basic priority, rotation or whatever. The things you want to do are:
● Create Death runes - 2xBlood Strike is enough;
● Use Unholy runes - Necrotic Strike/Plague Strike or maybe a Death & Decay. Plague Strike should only be used on a CoS rogue or when you want to Obliterate;
● Use the Frost Runes - Howling Blast/Icy Touch/Pillar of Frost/whatever. Icy Touch can be used when you don't want to break a CC. Pillar of Frost is your "pawnage" cd;
● Use the Death Runes - They are a bit situational. Can be used for Necrotic Striking or Howling Blasting. That depends if your target is standing next to a healer/can heal himself or not. Id use Howling Blast if the target is warrior without Enraged Regeneration, a Mage, Feral in cat form without Barkskin.
When do I Obliterate?
It depends. Do you have Annihilation + Oblit glyph? If you do the strike can be used as a good finisher. To properly use Obliterate the target should have:
● 35% or less health;
● You have Killing Machine proc;
● The target isn't wearing plate;
Pillar of Frost:
It is good to cast PoF on a Frost rune. Death rune can be used for a Necrotic Strike. PoF has two types of uses:
Code:
Offensive - Use it to burst someonel. Higher Necrotic Strike absorbs and stronger Howling Blasts;
Defensive - Use it to increase the healing of Death Coil + Lichborne;
Macros
Using macros is a must. Focus macros are one of the most important ones. They allow a player to do things to two different players without changing targets. You must have such macros for Chains of Ice, Mind Freeze, Strangilate and Death Grip. Dark Simulacrum and Outbreak can be macroed too. This macro below is example of a focus macro.
Code:
Tip 2:20 Strength and 20 Resilience gems don't have their recipes in the JC vendors atm. QQ.
Enchants
● Head: +60 Strength & +35 Resi
● Shoulders: +50 Strength & +25 Resi
● Cloak: +70 Spell Pen
● Chest: +40 Resil
● Bracers: +65 Haste/Major Strength
● Gloves: +50 Strength
● Belt: Eternium Belt Buckle (40 Strength in the bonus gem)
● Legs: Dragonscale Leg Armor
● Boots: +50 Hit
Professions
Jewelcrafting is quite good for death knights. All professions give good bonuses, simply choose one. The most common pair of professions is Jewelcrafting and Blacksmithing.
Rotation, Priority
Frost has a very basic priority, rotation or whatever. The things you want to do are:
● Create Death runes - 2xBlood Strike is enough;
● Use Unholy runes - Necrotic Strike/Plague Strike or maybe a Death & Decay. Plague Strike should only be used on a CoS rogue or when you want to Obliterate;
● Use the Frost Runes - Howling Blast/Icy Touch/Pillar of Frost/whatever. Icy Touch can be used when you don't want to break a CC. Pillar of Frost is your "pawnage" cd;
● Use the Death Runes - They are a bit situational. Can be used for Necrotic Striking or Howling Blasting. That depends if your target is standing next to a healer/can heal himself or not. Id use Howling Blast if the target is warrior without Enraged Regeneration, a Mage, Feral in cat form without Barkskin.
When do I Obliterate?
It depends. Do you have Annihilation + Oblit glyph? If you do the strike can be used as a good finisher. To properly use Obliterate the target should have:
● 35% or less health;
● You have Killing Machine proc;
● The target isn't wearing plate;
Pillar of Frost:
It is good to cast PoF on a Frost rune. Death rune can be used for a Necrotic Strike. PoF has two types of uses:
Code:
Offensive - Use it to burst someonel. Higher Necrotic Strike absorbs and stronger Howling Blasts;
Defensive - Use it to increase the healing of Death Coil + Lichborne;
Macros
Using macros is a must. Focus macros are one of the most important ones. They allow a player to do things to two different players without changing targets. You must have such macros for Chains of Ice, Mind Freeze, Strangilate and Death Grip. Dark Simulacrum and Outbreak can be macroed too. This macro below is example of a focus macro.
Code:
#show Chains of Ice
/cast [target=focus] Chains of Ice
Lichborne selfheal macro:
Code:
#showtooltip Lichborne
/cast !lichborne
/cast [@player] Death Coil
A macro to cancel Lichborne when you see a priest or a paladin casting anti-undead spell:
Code:
/cancelaura Lichborne
A macro to remove immunities stolen by Dark Simulacrum:
Code:
/cancelaura Divine Shield
/cancelaura Ice Block
/cancelaura Hand of Protection
A good thing is macroing focus cast Dark Command to your main strikes. It prevents your focus targets from leaving combat. It's good to write /startattack in any ability for easy switches. Here is one such macro:
Code:
#showtooltip obliterate
/startattack
/cast obliterate
/cast [@focus] dark command
A macro activating your vicious/bloodthursty trinket and your Pillar of Frost. 13 is the upper trinket slot, 14 is the second lower one. The macro:
Code:
#showtooltip Pillar of Frost
/cast Pillar of Frost
/cast 13
Focus Chains of Ice + Death Grip by Skarthis
Code:
#showtooltip Death Grip
/castsequence [target=focus] reset=25 Death Grip, Chains of Ice
Here is one mouseover macro posted by RicardoMP:
Code:
/cast [@museover, harm, nodead] [@focus, harm , nodead] [@target, harm, nodead] Death Grip
Here is a simple version of it:
Code:
/cast [@museover, harm, nodead] Death Grip
It basicly Death Grips the target you are pointing with your mouse. Ricardos macro is a bit different.
Prime objective is your mouseover, but if dead or friendly, it cast it in your focus, it the focus isn´t a valid target, it cast it in your target.
I havent really tried such macros except mouseover pet attack when I was Unholy. Use them if you wish, change Death Grip to any other ability.
Dark Simulacrum
A very rolfpawnage spell. Both fun and useful. Dark Simulacrum stals all kind of spells except physical abilities (Crusader Strike). Pet abilities can be copied, but pet summons can't. The copied spells are always casted instantly and have cooldown. The most useful spells to copy are:
● Mage - Polymorph, Blink, Ice Block;
● Warlock - Fear, Death Coil, Howl of Terror;
● Shaman - Hex;
● Druid - Cyclone, Root;
● Priest - Fear, Psychic Horror;
● Paladin - Hammer of Justice, Avenging Wrath, Divine Shield, Hand of Freedom, Divine Protection;
You want to steal mainly cc abilities. Stealing some heals isn't bad if you or your partner really need them.
Addons
Addons improve your gameplay. Most of them are a preferrence. Gladius is a must imo.
● Gladius
What is Gladius? - Gladius adds enemy unit frames to arenas for easier targeting and focusing. It is highly configurable and you can disable most features of this addon.
URL: http://www.curse.com/addons/wow/gladius
● OmniCC
What is OmniCC? - OmniCC is an addon that adds text to items, spell and abilities that are on cooldown to indicate when they will be ready to use. In other words: it turns all the standard analogue cooldowns into digital ones.
URL: http://www.curse.com/addons/wow/omni-cc
● Necrotic Track
What is Necrotic Track? - NecroticTrack tracks Necrotic Strike absorption amount and time on various units. This is not only useful for Death Knights since the Target module works for friendly units as well and the Player module tracks the amount on yourself.
URL: http://www.curse.com/addons/wow/necrotictrack
● Engraved
What is Engraved? - Engraved is a compact rune display for Death Knights. Runes icons glow when they are ready to be used and partially glow when they are almost ready (less than one global cooldown away, for example). Rune display can be prioritized so that, for runes of the same type, the one with the shortest remaining cooldown is always shown in the same on-screen position. Runes are individually moveable and sizeable.
URL: http://www.curse.com/addons/wow/engraved
● Dominos
What is Dominos? - Dominos is a full ActionBar replacement mod. It provides you with all the features needed to fully customization most aspects of your action and related bars.
URL: http://www.curse.com/addons/wow/dominos
● Bartender4
What is Bartender4? - Bartender4 is an addon simular to Dominos. It customizes your action bar.
URL: http://www.curse.com/addons/wow/bartender4
● Power Auras Classic
What is Power Auras Classic? - Power Auras Classic is an addon created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.
URL: http://www.curse.com/addons/wow/powerauras-classic
● Snowfall Keypress
What is Snowfall Keypress? - Snowfall Keypress is an addon that makes your abilities activate when you press the button instead of when you release it. The time difference is very very small, but any bonus time you can get is good. Use it! Btw, the 3.3.5 version works perfectly on Cataclysm.
URL: http://www.wowinterface.com/download...lKeyPress.html
2/05/2013
On 10:32 AM by Site Admin in mining guide 1-450, mining guide 3.3.5, mining guide for warmane, mining guide of warmane, warmane mining guide, warmane mining guide 3.3.5, warmane mining guide for wotlk
When we start out in this guide there's obviously going to be a difference in the beginning for Alliance and Horde for this guide because each faction starts in different areas until after a certain level when they freely roam through the same zones. I could tell you the best routes to choose but for this guide I think it better I show you some pics of the routes people made in pictures. Also don't forget to go back to your trainer as often as you can so you can keep advancing farther in [Mining].I strongly recommend that you [Smelt] through this step, even if you don't have the gold to buy the ore this guide makes it easy for you to get it. Cause who really want to go out and hunt for all those Veins I know I don't but if you have to here is the guide for you to use.
Note: This guide can be used though all the realms of Molten-WoW. It is just some realms my level your skill in [Mining] up fast those realms are Frostwolf/Deathwing/Neltharion/Sargeras/Ragnaros. So please follow this guide and you should have no issues.
Ore Skill Requirements
To help players out if they are new to [Mining] it is a list of all the ores and what level you can mine them on. Every ore in this part is used in this guide.
----------------------
Ore Required Level
----------------------
Copper Vein-1
----------------------
Tin Vein-65
----------------------
Bronze-65
Smelted, not mined
----------------------
Silver Vein-75
----------------------
Iron Deposit-125
----------------------
Gold Vein-155
----------------------
Steel-165
Smelted, not mined
----------------------
Mithril Deposit-175
----------------------
Truesilver Deposit-205
----------------------
Dark Iron Deposit-230
----------------------
Small Thorium Vein-230
----------------------
Rich Thorium Vein-255
----------------------
Fel Iron Deposit-275
----------------------
Adamantite Deposit-325
----------------------
Rich Adamantite Deposit-350
----------------------
Cobalt Deposit-350
----------------------
Khorium Vein-375
----------------------
Rich Cobalt Deposit-375
----------------------
Saronite Deposit-400
----------------------
Rich Saronite Deposit-425
----------------------
Titanium Vein-450
----------------------
Mining 1 to 65 - [Copper Veins]
First off go to any major city and train form any [Mining] trainer you find and learn the [Apprentice Mining] skill. This should cost you only 10 Copper.
Horde Part:
Undead - Tirisfal Glades: The Undead [Mining] route is fairly simple. You can just go and pick up a starting point any were on the route and then just follow the path around the map. If you are a low level you my want to watch out for areas in the map that are to high for you to go to yet. If that is the case then just skip that part of the map and pick up on the path in lower level areas. You will find [Copper Ore] all along this route. Some in more spots in others.
Tauren - Mulgore: Mulgore is just one big oval so the [Mining] route for in here is fairly simple. On this map mob levels and aggro is not very impotent here since you will just be sticking to the outer edges of the map. You may want to skip the leveling in Venture Co. Mine if you are to low of a level and can't handle the mobs. You will find [Copper Ore] all along this route..
Orc & Troll - Durotar: This [Mining] route is shorter then the route above but it dose the same good job for leveling. Durotar is full of mountains and if you wanted to you could probably spend some time developing your own [Mining] route if this one dose not work for you. As you will notice though the [Mining] routes in this guide are nice and simple to follow. If you don't follow this picture you will have to go running around all the map to find your way around. You will find [Copper Ore] all along this route.
Blood Elves - Eversong Woods: This route is by far the easiest of all the [Mining] routes above. Just follow the outer circle on the map to get the most veins out of here. The Dead Scar however is loaded with veins so if you want to this pictures shows another path to take to get the most form the Dead Scar. You will find [Copper Ore] all along this route.
Alliance Part:
Human - Elwynn Forest: This is another fairly simple [Mining] route. All you need to do is follow this route and go in both caves to get the most out of the route. Don't forget to not go past the river on the south side or you will go into a new zone. You will find [Copper Ore] all along this route.
Night Elves - Darkshore: Darnassus doesn't have allot of veins in it so you will have to come to Darkshore to get the most out of it if your Night Elves. Now Darkshore is pretty huge so in this map it will show you two really good [Mining] routes you can take so you don't have to go though the whole map. Remember to go in the caves the most veins in there. You will find [Copper Ore] all along this route.
Draenei - Azuremyst isle: There are two caves in this [Mining] route that you want to hit up. If you are low enough level to get experience form the cave to the north. Cause then you can kill mobs while you get ore so you can Grind/Mine at the same time. If nto then just follow the entire route around the map. There's kind of a dead spot transition while going to the next good area when you go passed the lakes but it's that or loop back the way you came, either is fine. You will find [Copper Ore] all along this route.
Note: At 50 you will want to go back to any Major City and learn [Journeyman Mining] if you haven't done so already.
Mining 66-125 - [Tin Veins] and [Silver Veins]:
Horde and Alliance:
The Barrens: Once again if you decided to not smelt through these beginning levels of the mining guide you can do these mining routes as horde or alliance. For this [Mining] route I want you to follow the path around the map. If you need to run to the southern ends of the barrens be prepared to have to attack level 25 easy. If you cant then just follow the path without going that far down. On this Path you will find allot of [Tin Ore] and some [Silver Ore].
Wetlands:The Wetlands [Mining] route is mainly focused in the two caves in wetlands. It is were you will find the most veins. Other then the caves follow the path around the map to find more veins. On this Path you will find allot of [Tin Ore] and some [Silver Ore].
Note: In addition to these mining routes above you could also perform full circuits of Wetlands, Ashenvale, and Redridge mountains for this part of the mining guide.
Mining 126-175 - [Iron Deposit] and [Gold Vein]:
Horde and Alliance:
Arathi Highlands: There are allot of caves you will want to go and explore on this map. If you are the right level to go in them. In this [Mining] route you can see it is fairly simple to follow that path lead out. If you are horde you can follow the path around Hammerfall if you wish. You will find [Iron Ore] and some [Gold Ore] on this path.
Thousand Needles: There are only two caves on this [Mining] route that you can go explore in. Alos as you can tell the path is kinda of large but just follow this path and you should have np on this [Mining] route. You will find [Iron Ore] and some [Gold Ore] on this path.
Stranglethorn Vale: On this [Mining] route there are three caves that you can go in to get the veins. This is a really fun [Mining] route though cause the mobs levels are so high you can pretty much go around and Grind/Mine at the same time unless you don't wish to do that then you my not want to go on this route. You will find [Iron Ore] and some [Gold Ore] on this path.
Note: When you hit 150 go back to any major city to learn [Expert Mining] if you haven't done that already.
Mining 176-230 - [Mithril Deposit] and [Truesilver Deposit]:
Horde and Alliance:
The Hinterlands: On this [Mining] route there is only one cave and the route seems kinda of small. I have heard this is a really good route though. You will find [Mithril Ore] and [Truesilver Ore] all along this route.
Badlands: On this [Mining] route you will want to spend most of your time in the eastern loop or in the cave in the south. It's not bad to alternate between the two spots but the eastern loop and southwestern cave are where you will level mining the fastest. You will find [Mithril Ore] and [Truesilver Ore] all along this route.
Tanaris: This [Mining] route is were your going to want to spend most your time though these levels. Now you should go explore the two caves in this [Mining] route they provide very good leveling. Yes this is a very big route but it is worth it for those levels you need.
Note: At level 200 go back to any major city and learn [Mining Artisan].
Mining 231-275 - [Thorium Veins]
Horde and Alliance:
UnGoro Crater: This [Mining] route is one of the most competitive in the game. It has one cave to it and I would suggest going down the Slithering Scar for some extra leveling. You will find [Thorium Ore] all along this [Mining] route.
Winterspring: This is one of the best zones for [Thorium Veins]. The caves to the north on the map go into a very large tunnel system and allot of [Thorium Veins] spawn there. The bottom of the map mark in green is full of level 60s Elite Mobs nothing but them there. There is a good amount of [Thorium Veins] down there but you must be high enough level to get to them. You will find [Thorium Ore] all along this [Mining] route.
Silithus: This is another very good location to mine [Thorium Ore]. On this [Mining] The areas you see mark in orange are hive areas. Hive areas are a complex system of tunnels going into the earth there is allot of [Thorium Veins] down in these. If you do not wish to go into the tunnels then you can still find a good amount of [Thorium Veins] along this route. You will find [Thorium Ore] all along this mining route.
Note: At 275 you want to go back to any major city and learn [Mining Master]
Mining 276-325 - [Fel Iron Deposit]
Horde and Alliance:
Hellfire Peninsula: This is the easiest [Mining] route to find [Fel Iron Deposit] on this map. You can just loop around the orcs near the citadel but if you do follow the whole route. It will be beneficial to your leveling. Look out for the Elite area in the northwest areas of the map. Remember Fel Iron can be skilled up all the way to 375+ if you wish and you can skip the other sections of this leveling guide. You will find [Fel Iron Ore all along this route.
Mining 326-350 - [Adamantite Deposit]
Horde and Alliance:
Nagrand: Form 326-350 continue [Mining] [Fel Iron Deposit] when it is possible but begin to look for [Adamantite Deposit] on this map. You can almost find [Adamantite Deposit] anywere on this route so look carefully and level fast. You will find [Adamantite Ore] on this route.
Mining 351-450 [Cobalt Deposit] / [Rich Cobalt Deposit]
Howling Fjord: You must be at least 350 to start [Mining] [Cobalt Ore]. The [Rich Cobalt Deposit] you must be 375 to mine form. You can mine [Rich Cobalt Deposit] all the way to 450 if you wish but there will be more zones posted. Just follow the route and go into the two caves on the map to look for the veins you need. You will find [Cobalt Ore] all along this route.
Alternative Smelting Guide 1-450
For leveling most of 1-375 in this guide you can Smelt your way to the top instead of actually having to go out and mine the ore yourself. If you wish to choose this method I have a little Alternative Smelting Guide for you to look at and smelt your way to the top. It will level you up allot faster.
----------------------
Level SmeltOrange/Yellow/Green/Grey
----------------------
1-70/Copper Bar x1,25,47,70
----------------------
65-75/Tin Bar x,65,70,75
----------------------
65-115/Bronze Bar x,65,90,115
----------------------
75-130/Silver Bar x75,115,122,130
----------------------
125-160/Iron Bar x125,130,145,160
----------------------
155-185/Gold Bar x155,170,177,185
----------------------
175-230/Mithril Bar x175,202,230
----------------------
230-290/Truesilver Bar x230,250,270,290
----------------------
230-290/Thorium Bar x230,250,270,290
----------------------
275-325/Fel Iron Bar x,275,300,325
----------------------
325-340/Adamantite Bar x,325,332,340
----------------------
350-375/Cobalt Bar x,350,362,375
----------------------
1/27/2013
On 1:50 AM by Site Admin in cataclysm 1-525 mining guide, cataclysm mining guide, warmane 1-525 mining guide, warmane cataclysm mining guide
Mining is used to collect the ores you’ll need for Blacksmithing, Jewelcrafting, and Engineering…this means that the Auction House is usually LOADED with ALL the Mining supplies you’d ever need for leveling.
So instead of wasting the time running around leveling your Mining you may want to just BUY everything. If you don’t think you can afford it then you should read this guide now before you start.
This Mining Leveling Guide is updated for patch 4.3 and Cataclysm.
This guide will help you level Mining from 1 to 525 by both gathering ore and smelting it. You’ll be able to save time and gold reaching 525 as fast as possible. This guide also includes some of the best farming routes available for Mining.
* What’s in this Guide:
Horde 1-65
Alliance 1-65
66-125
126-175
176-230
231-275
276-325
326-350
351-375
376-400
401-450
450-475
475-525
Smelting 1-525
It is highly advised that if you get stuck on a Mining route in this guide, have problems finding nodes due to over crowding of zones, or want to be lazy, you should smelt as much as you can for parts of this Mining leveling guide.
* Ore Skill Requirements
Here is a list of what skill levels you will need to mine each type of ore found in this guide.
OreRequired Level
Copper Vein1
Tin Vein50
Bronze50Smelted, not mined
Silver Vein75
Iron Deposit125
Gold Vein155
Steel125Smelted, not mined
Mithril Deposit175
Truesilver Deposit205
Dark Iron Deposit230
Small Thorium Vein230
Rich Thorium Vein255
Fel Iron Deposit275
Adamantite Deposit325
Felsteel350Smelted, not mined
Rich Adamantite Deposit350
Cobalt Deposit350
Khorium Vein375
Rich Cobalt Deposit375
Saronite Deposit400
Rich Saronite Deposit425
Obsidium Deposit425
Pure Saronite Deposit450
Rich Obsidium Deposit450
Titanium Vein450
Elementium Vein475
Rich Elementium Vein500
Pyrite Deposit525
Rich Pyrite Deposit525
Don’t forget to go back to the mining trainer at the appropriate times so that you can advance your mining skill to each new maximum.
I strongly recommend that you smelt as much as you can for this guide, especially through the lower levels, if you don’t have the gold to buy the ore required to do this take a look at this Gold Making Guide.
The lower level ores you’ll be mining in the first several sections don’t have the best resale value and you can save a lot of time by simply buying them on the Auction House instead so skip to the smelting section if possible.
* Mining 1 to 65 – Copper
- Horde
Undead – Tirisfal Glades – The undead path for this mining leveling guide is fairly simple. You can pick a starting point anywhere on the line and just run the path mining along the way. If you are low level you may want to take into consideration areas on the map that might be too high for you to cross, if that is the case then just skip them and meet up with the path further down while leveling your mining.
Tauren – Mulgore – Mulgore is just a big oval so this mining route is really simple to run while leveling. Mob levels and aggro are not that important of a factor since you’ll be sticking to the outer edges of the map you should be fine following this part guide. You may want to skip leveling mining in the Venture Co Mine if you are too low of a level.
Orc & Troll – Durotar - Durotar is full of mountains and you could probably develop your own mining route if this one doesn’t work for you. I will let you know upfront that Durotar is a deformed piece of land and you would have to run all over the place to utilize a full mining circuit of it which can be tedious while leveling.
Blood Elves – Eversong Woods – This route is the simplest route to follow. There are other mines near West Sanctum and West of Sunsail Anchorage but if you’re looking for simplicity this is the route to take. The Deadscar is loaded with mines so if you get bored of going in circles I’ve added a point you can break off at halfway through.
Goblins – Azshara – Goblins have several options of where to go to mine, Azshara is one of them and can be done for some of the other Horde races as well by choice. The route stays up on the plateau and does a full loop around it. The red circle on the map is where you can make out like a bandit on copper ore as there are at least 7 nodes in that area that will spawn.
- Alliance
Human – Elwynn Forest – This mining path is for this part of the guide is kind of obvious since Elwynn forest isn’t surrounded by mountains on all 4 sides. There are two caves to go into and if you run the alternate dotted line from time to time there are more nodes down the river near the Tower of Azora.
Night Elves & Worgen – Darkshore – Darnassus isn’t great for mining so you have to come to Darkshore to level it up. Darkshore is a huge zone, there are nodes scattered all off to each side of this route. The southern half is higher level range so do half circles of the route if that is an issue.
Dwarves & Gnomes – Dun Morogh – This is a route I’ve used many times for leveling up my mining. You can literally make your own mining leveling route in this zone because it is so mountainous. Just stick to the mountain edges, caves, and rises in land and you’ll be set to mine in this zone as shown in the zone mining map guide below.
Draenei – Azuremyst Isle – There are two caves on this route that you’ll want to hit up. If you are low enough level to get experience in the cave to the north you could basically just sit in there and grind / mine at the same time. If not then follow the entire route. There’s kind of a dead spot transition while going to the next good area when you go passed the lakes but it’s that or loop back the way you came, either is fine.
* Mining 66-125 – Tin and Silver
- Horde and Alliance
Hillsbrad Foothills - This zone, which was combined with Alterac Mountains in Cataclysm, now has one of the densest areas of Tin Ore ever noted on any map. By staying in the red zone and going in the caves there are a very large supply of nodes. Take a trip out of the area and run around the outskirts of the mountains when bored.
Ashenvale - This route is more spread apart than the above Hillsbrad route, but still a viable option for Tin Ore. Stay away from the northeast section as it’s mostly Copper Ore up there. Stick to the internal ridges.
In addition to these mining routes above you could also perform full circuits of Wetlands and Redridge mountains for this part of the mining guide.
* Mining 126-175 – Iron and Gold
- Horde and Alliance
Don’t forget to go back to the mining trainer so that you can continue leveling up, there’s nothing worse than mining and mining only to realize you haven’t been getting skill ups because you didn’t train and were zoned out.
If you are starting to run low on gold or are getting tired of mining and would like to have enough gold to smelt as much as possible from this point on I highly recommend you look at these gold making tips.
Feralas - This zone is loaded with Iron Ore and is probably the best zone to get it now thanks to changes to the zone from Cataclysm. Do a loop in the north and run some of the outskirts in the southern regions west of Camp Mojache.
Western Plaguelands - In this zone you’ll find a relatively simple and easy route to follow. Just doing an outskirt circuit of the map without going too far north or doing anything internally should be a pretty sufficient route to net enough Iron Ore on each trip around.
The Cape of Stranglethorn – This is my least favorite spot of the three to mine Iron Ore but it’s likely one of the best to find this ore. There are a few nodes out on Jaguero Isle and then by coming back across to the gorilla area and naga area you will net some Iron Ore.
* Mining 176-230 – Mithril and Truesilver
You could still be smelting for this part and skipping the first half of this mining leveling guide, but it will start to cost a lot more gold and you should absolutely read this guide if you decide to smelt. Don’t forget to go back to the mining trainer at 225 so you can continue advancing your skill.
Felwood – This is probably the easiest route to follow as long as you don’t mind running through a lot of enemies while doing it. This route should net you the most Mithril Ore, and is almost a complete loop of the outskirts of the zone.
Badlands – Here you’ll probably want to spend most of your time in the eastern loop or in the cave in the southwest. It’s not bad to alternate between the two spots but the eastern loop and southwestern cave are where you will level mining the fastest.
Burning Steppes – Dreadmaul Rock is loaded with caves full of Mithril Ore, you could spend all day just going in and out of the caves on the red spot but you’ll have to be dismounted most of the time and fight your way through some of the enemies. For a more peaceful route take the outskirt arrows.
11/30/2012
On 2:36 PM by Site Admin in 3.3.5 engineering leveling guide, engineering leveling guide, engineering leveling guide 1-450, engineering leveling guide 3.3.5, engineering leveling guide molten wow, engineering leveling guide wotlk
First, visit any trainer in the main cities of old Azeroth - just ask a guard, and learn Apprentice Engineering. Northrend trainers can also teach you every recipe from 1 to 450.
1 - 30
40 x [Rough Blasting Powder] - 40 Rough Stone
This recipe goes yellow at 20, so get enough materials to use this recipe 40 times.
30 - 50
34 x [Handful of Copper Bolts] - 34 Copper Bar
You will need 34 of these later.
50 - 125
Visit your trainer, and learn Journeyman Engineering.
50 - 51
1 x [Arclight Spanner] - 6 Copper Bar
51 - 75
24 x [Copper Tube] - 48 Copper bar, 24 Weak Flux
75 - 85
15 x [Coarse Blasting Powder] - 15 Coarse Stone
You will need 15 of these later.
85 - 90
5 x [Coarse Dynamite] - 15 Coarse Blasting Powder, 5 Linen Cloth
90 -100
12 x [Copper Modulator] - 24 Handful Copper Bolts, 12 Copper Bar, 24 Linen Cloth
100 -105
5 x [Practice Lock] - 10 Handful Copper Bolts, 5 Bronze Bar, 5 Weak flux
105 -120
17 x [Bronze Tubes] - 34 Bronze Bar, 17 Weak Flux
120 -125
5 x [Standard Scope] - 5 Bronze Tube, 5 Moss Agate
125 - 205
Visit your trainer, and learn Expert Engineering.
125 -150
40 x [Heavy Blasting Powder] - 40 Heavy Stone
and
20 x [Whirring Bronze Gizmo] - 40 Bronze Bar, 20 Wool Cloth
You will need 40 [Heavy Blasting Powder] and 20 [Whirring Bronze Gizmo] later, and if you make these you should reach 150 skill point.
150 - 155
20 x [Bronze Framework] - 40 Bronze Bar, 20 Medium Leather, 20 Wool Cloth
by making them now, you might get a lot further - probably towards 160, then stop making these and only make more when you'll need them.
155 -175
20 x [Explosive Sheep] - 40 Heavy Blasting Powder, 20 Whirring Bronze Gizmo, 20 Bronze Framework, 40 Wool Cloth
175 - 176
The recipe will be yellow, so you might not gain any skill up, but you will need this item later. You will have to make only one of this, don't make more if you don't gain skill up.
1 x [Gyromatic Micro-Adjustor] - 4 Steel Bar
176 - 195
90 x [Solid Blasting Powder] - 180 Solid Stone
Extremely cheap! On my realm it costs 1 gold/stack. Save some of these, because you will need it later.
195 - 200
7 x [Mithril Tubes] - 21 Mithril Bar
205 - 280
Visit your trainer and learn Artisan Engineering.
Engineering has the option at skill level 200 to specialize in Gnomish or Goblin Engineering. The main difference between both sides is the location of their respective teleporters and the ability of their trinkets. Some items require a specific specialization to use, while other items are crafted by one specialization but are usable by any engineer. Fortunately, most recipes that are crafted by one Specialization can be worn by both.
Gnomish Engineering
List of Recipes
Goblin Engineering
list of recipes
200 - 210
12 x [Unstable Triggers] 12 Mithril Bar, 12 Mageweave Cloth, 12 Solid Blasting Powder
Save these.
210 - 225
17 x [Hi-Impact Mithril Slugs] - 17 Mithril Bar, 17 Solid Blasting Powder
225 - 235
20 x [Mithril Casings] - 60 Mithril Bar
Save these.
235 - 245
10 x [Hi-Explosive Bomb] - 20 Mithril Casings, 10 Unstable Trigger, 20 Solid Blasting Powder
245 - 250
7 x [Mithril Gyro-Shot] - 14 Mithril Bar, 14 Solid Blasting Powder
250 - 260
20 x [Dense Blasting Powder] - 40 Dense Stone
Save these and if you don't reach 260 by making these, make a few more [Mithril Gyro-Shot].
260 - 280
20 x [Thorium Widget] - 60 Thorium Bar, 20 Runecloth
280 - 350
Go to Outland or Northrend,visit your trainer, and learn Master Engineering
.
280 - 285
5 x [Thorium Tube] - 30 Thorium Bar
285 - 300
20 x [Thorium Shells] - 40 Thorium Bar, 20 Dense Blasting Powder
300 - 310
50 x [Handful of Fel Iron Bolts] - 50 Fel Iron Bar
310-320
If you don't reach 320 by making the recipes below, you should make [Fel Iron Bombs] until 320. But then you also need to make a few more Fel Iron Bolts and the other materials.
10 x [4 Elemental Blasting Powder] - 20 Mote of Earth, 10 Mote of Fire
Save these.
15 x [Fel Iron Casing] - 45 Fel Iron Bar
You will need around 15 of these later, but I suggest you to make these until it goes grey, then only make more when you'll need them.
320 - 325
5 x [Fel Iron Musket] - 5 Heavy Stock, 15 Fel Iron Casing, 30 Handful of Fel Iron Bolts
325 - 335
10 x [Adamantite Grenade] 40 Adamantite Bar, 10 Elemental Blasting Powder, 20 Handful of Fel Iron Bolts
335 - 350
30 x [White Smoke Flare] - 30 Netherweave Cloth, 30 Elemental Blasting Powder
Recipe location
350 - 450
Go to Northrend, visit your trainer and learn Grand Master Engineering.
350 - 370
You will need around 50 [Handful of Cobalt Bolts] and 36 [Volatile Blasting Trigger] later. Make these now, and you should reach 375 or probably more. Note that when you craft [Handful of Cobalt Bolts] you can get 1 or 3 bolts, and the same goes for [Volatile Blasting Trigger], you will get 2 [Volatile Blasting Trigger] each craft.
35 x [1-3 Handful of Cobalt Bolts] - 70 Cobalt Bar
370 - 377
Save these.
18 x [2 Volatile Blasting Trigger] - 54 Cobalt Bar, 18 Crystallized Water
377 - 385
Save these too, you will need them.
10 x [Overcharged Capacitor] - 40 Cobalt Bar, 10 Crystallized Earth
385 - 390
8 x [Explosive Decoy] - 8 Frostweave Cloth, 24 Volatile Blasting Trigger
390 - 400
Save these too, you will need them later.
You will probably reach more than 400, then stop making these and make more only if you need it.
15 x [Froststeel Tube] - 120 Cobalt Bar, 15 Crystallized Water
400 - 405
5 x [Diamond-cut Refractor Scope] - 5 Froststeel Tube, 10 Handful of Cobalt Bolts
405 - 410
5 x [Box of Bombs] - 25 Saronite Bar, 5 Volatile Blasting Trigge
410 - 415
15 x [Mammoth Cutters] - 15 Saronite Bar, 15 Volatile Blasting Trigger
415 - 425
25 x [Saronite Razorheads] - 50 Saronite Bar
425 - 430
Make [Global Thermal Sapper Charge] between 425-435, if you are a Goblin Engineer.
7 x [Mechanized Snow Goggles] - 56 Saronite Bar, 14 Borean Leather, 7 Eternal Shadow
430 - 435
5 x [Noise Machine] - 10 Froststeel Tube, 10 Overcharged Capacitor, 40 Handful of Cobalt Bolts
435 - 449
When you reach 435, you can make your [Wormhole Generator: Northrend] and your epic Engineering Helm at 440, however if you want to level your Engineering past 440, you should wait with both until 448, because there are only green recipes at that point, but the Goggles and the [Wormhole Generator: Northrend] are still orange.
You will probably need to make more than 25 of these.
25 x [Gnomish Army Knife] - 250 Saronite Bar, 25 Skinning Knife, 25 Minning Pick, 25 Blacksmithing Hammer
449 - 450
1 x [Wormhole Generator: Northrend] - 8 Titanium Bar, 2 Eternal Fire, 2 Eternal Shadow, 2 Eternal Water, 2 Eternal Air
I hope you liked this Engineering leveling guide, GZ to 450!
Source: http://www.wowhead.com/forums&topic=160512/wow-engineering-guide-1-450
11/16/2012
On 12:02 PM by Site Admin in 3.3.5 Herbalism Guide, Herbalism Guide, Herbalism Guide 1 - 450, Herbalism Guide 1-450, Herbalism Guide 3.3.5, Herbalism Guide molten wow, Herbalism Leveling Guide, wotlk Herbalism Guide
Hello everyone and welcome to yet another one of my guides in this one we will help you so you know were to go to get herbing up the fastest. So in this guide we will tell you just about every place were to go hunting down herbs for your levels.
"From 1-75"
You must go out and collect Herbs these locations to get your Herbalism up. On the realm of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Durotar:[Peacebloom],[Silverleaf],[Earthroot]
Dun Morogh:[Peacebloom],[Silverleaf],[Earthroot]
Elwynn Forest:[Peacebloom],[Silverleaf],[Earthroot]
Teldrassil:[Peacebloom],[Silverleaf],[Earthroot]
Azuremyst Isle:[Peacebloom],[Silverleaf],[Earthroot]
Tirisfal Glades:[Peacebloom],[Silverleaf],[Earthroot]
Mulgore:[Peacebloom],[Silverleaf],[Earthroot]
Eversong Woods:[Peacebloom],[Silverleaf],[Earthroot]
"At 50"
Learn (Herbalism Journeyman).
"Form 75-125"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
The Barrens:[Mageroyal],[Briarthorn],[Stranglekelp]
Silverpine forest:[Mageroyal], [Briarthorn],[Stranglekelp]
Redridge Mountains:[Mageroyal], [Briarthorn],[Stranglekelp]
Loch Modan:[Mageroyal],[Briarthorn],[Stranglekelp]
"Form 125-210"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Stonetalon Mountains:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
Hillsbrad Foothills:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
Wetlands:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
When you reach 150, go to your trainer and learn(Herbalism Expert).
"At 170 go here"
Learn (Herbalism Artisan).
Stranglethorn Vale:[Kingsblood], [Liferoot],[Fadeleaf],[Khadgar's Whisker],[Goldthorn]
Arathi Higlands:[Kingsblood], [Liferoot],[Fadeleaf],[Khadgar's Whisker],[Goldthorn]
"Form 210-300"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
The Hinterlands:[Sungrass],[Purple Lotus]
After 245 you can pick up [Ghost Mushrooms] in the caves too.
"At 270 go here"
Azsahara:[Sungrass],[Gromsblood],[Golden Sansam],[Dreamfoil],[Mountain Silversage], [Plaguebloom]
Felwood:[Sungrass],[Gromsblood],[Golden Sansam],[Dreamfoil],[Mountain Silversage],[Plaguebloom]
"Form 300-400"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Visit your trainer and learn (Herbalism Master).
Hellfire Penninsula:[Felweed],[Dreaming Glory]
"At 350 go here"
Visit your trainer and learn (Herbalism Grand Master).
Howling Fjord:[Goldclover]
Boren Tudra:[Goldclover]
"From 400-450"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Sholazar Basin:[Goldclover],[Adder's Tongue]
The Storm Peaks:[Lichbloom],[Icethorn]
After that you will be the highest skill level you can get. So what you can do now is just kick back and sell those herbs you collected and then gather more or you can pick up another skill that reg Herbalism.
FAQ:
Q: My profession skills go up faster for some reason. Why is this.
A: It is because the realm you play on some realms of molten have higher rates therefore the professions rates level higher as well.
Q: I am not finding any herbs at a place you told me to go. Is there something wrong with the server.
A: No there is nothing wrong it just means that zone has no herbs left and you will need to wait for them to respawn. Other players can go and pick up the same herbs as you that is why.
Credits
Credits go to WoW Professions for info to make the guide.
Credits go to WoWHead for the links on the for the items.
Source: http://forum.molten-wow.com/showthread.php?t=44296
Well lets get started then. First you will need to get the Herbalism skill you my visit any city in Azeroth to go and obtain it. Once you have the skill you will get the Herbalism skill and the spell find Herbs you will need find Herbs spell on at all time mostly it will help you a lot once its on go to the locations I will put below at the skill level I told you to and you will level the skill up fast. Go to trainers when it says to go and it will be not long at all before your 450 Herbalism and getting mad money. Keep all the Herbs you collect to sale later to get money.
"From 1-75"
You must go out and collect Herbs these locations to get your Herbalism up. On the realm of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Durotar:[Peacebloom],[Silverleaf],[Earthroot]
Dun Morogh:[Peacebloom],[Silverleaf],[Earthroot]
Elwynn Forest:[Peacebloom],[Silverleaf],[Earthroot]
Teldrassil:[Peacebloom],[Silverleaf],[Earthroot]
Azuremyst Isle:[Peacebloom],[Silverleaf],[Earthroot]
Tirisfal Glades:[Peacebloom],[Silverleaf],[Earthroot]
Mulgore:[Peacebloom],[Silverleaf],[Earthroot]
Eversong Woods:[Peacebloom],[Silverleaf],[Earthroot]
"At 50"
Learn (Herbalism Journeyman).
"Form 75-125"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
The Barrens:[Mageroyal],[Briarthorn],[Stranglekelp]
Silverpine forest:[Mageroyal], [Briarthorn],[Stranglekelp]
Redridge Mountains:[Mageroyal], [Briarthorn],[Stranglekelp]
Loch Modan:[Mageroyal],[Briarthorn],[Stranglekelp]
"Form 125-210"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Stonetalon Mountains:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
Hillsbrad Foothills:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
Wetlands:[Bruiseweed],[Wild Steelbloom],[Kingsblood],[Stranglekelp],[Liferoot]
When you reach 150, go to your trainer and learn(Herbalism Expert).
"At 170 go here"
Learn (Herbalism Artisan).
Stranglethorn Vale:[Kingsblood], [Liferoot],[Fadeleaf],[Khadgar's Whisker],[Goldthorn]
Arathi Higlands:[Kingsblood], [Liferoot],[Fadeleaf],[Khadgar's Whisker],[Goldthorn]
"Form 210-300"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
The Hinterlands:[Sungrass],[Purple Lotus]
After 245 you can pick up [Ghost Mushrooms] in the caves too.
"At 270 go here"
Azsahara:[Sungrass],[Gromsblood],[Golden Sansam],[Dreamfoil],[Mountain Silversage], [Plaguebloom]
Felwood:[Sungrass],[Gromsblood],[Golden Sansam],[Dreamfoil],[Mountain Silversage],[Plaguebloom]
"Form 300-400"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Visit your trainer and learn (Herbalism Master).
Hellfire Penninsula:[Felweed],[Dreaming Glory]
"At 350 go here"
Visit your trainer and learn (Herbalism Grand Master).
Howling Fjord:[Goldclover]
Boren Tudra:[Goldclover]
"From 400-450"
You must go out and collect form these locations to get your Herbalism up. On the realms of Lordaeron it gose up on time each Herb collected. On Frostwolf it goes up by 2x each herb collected. On Deathwing/Nelthraion it goes up 3x each herb collected and on Sargeras/Ragornas. It goes up 5x each herb collected so if you follow those rates it should be pretty fast.
Sholazar Basin:[Goldclover],[Adder's Tongue]
The Storm Peaks:[Lichbloom],[Icethorn]
After that you will be the highest skill level you can get. So what you can do now is just kick back and sell those herbs you collected and then gather more or you can pick up another skill that reg Herbalism.
FAQ:
Q: My profession skills go up faster for some reason. Why is this.
A: It is because the realm you play on some realms of molten have higher rates therefore the professions rates level higher as well.
Q: I am not finding any herbs at a place you told me to go. Is there something wrong with the server.
A: No there is nothing wrong it just means that zone has no herbs left and you will need to wait for them to respawn. Other players can go and pick up the same herbs as you that is why.
Credits
Credits go to WoW Professions for info to make the guide.
Credits go to WoWHead for the links on the for the items.
Source: http://forum.molten-wow.com/showthread.php?t=44296
11/10/2012
On 12:12 PM by Site Admin in disenchanting guide, disenchanting guide 3.3.5, disenchanting guide 3.3.5 version, disenchanting guide warmane guide, disenchanting guide wotlk, disenchanting guide wotlk version
(Wrath of the Lich King)
This guide is made to help players of Molten get there Enchanting up. This will show you the mats you get form item levels on green and blue and Epic items. I have made this guide to help players that have read my other guide which can be found here Enchanting Guide 1-450. Please comment and rate on what you think of it.
Disenchant is used to extract the magical elementals from items of (Green) all the way to (Epic) in this process it destroys the weapon or armor to give to you the magical essences within. SO DO NOT DISENCHANT ITEMS YOU WISH TO KEEP.
After you disenchant an item, you'll receive a loot box and you can pick up the items you have created by disenchanting. You receive the Disenchant ability when you acquire enchanting.
The type and quantity of materials produced form disenchanting all depends on the items you are disenchanting. It all depends on the Item level and quality. The following general rules can be used:
Dusts usually comes from Green armor (75%) and Green weapons (20%)
Essences usually comes from Green weapons (75%) and Green armor (20%)
Shards come from Blue equipment (97-100%), Epic equipment iLevel 55 or less (100%, 2-4x), and rarely from Green equipment (3-5%)
Crystals come from Epic equipment item Level 56+ (100%) and extremely rarely from Blue equipment (~0.5%)
Dusts and Essences
You will get these form disenchanting Green quality armors or weapons.
Skill: 1 - Item Levels 5-15 - (1-3) [Strange Dust] or 1-2 [Lesser Magic Essence]
Skill: 25 - Item Levels 16-20 - (2-5) [Strange Dust] or 1-2 [Greater Magic Essence]
Skill: 25 - Item Levels 21-25 - (2-5) [Strange Dust] or 1-2 [Lesser Astral Essence]
Skill: 50 - Item Levels 26-30 - (1-3) [Soul Dust] or 1-2 [Greater Astral Essence]
Skill: 75 - Item Levels 31-35 - (2-5) [Soul Dust] or 1-2 [Lesser Mystic Essence]
Skill: 100 - Item Levels 36-40 - (1-3) [Vision Dust] or 1-2 [Greater Mystic Essence]
Skill: 125 - Item Levels 41-45 - (2-5) [Vision Dust] or 1-2 [Lesser Nether Essence]
Skill: 150 - Item Levels 46-50 - (1-3) [Dream Dust] or 1-2 [Greater Nether Essence]
Skill: 175 - Item Levels 51-55 - (2-5) [Dream Dust] or 1-2 [Lesser Eternal Essence]
Skill: 200 - Item Levels 56-60 - (1-3) [Illusion Dust] or 1-2 [Greater Eternal Essence]
Skill: 225 - Item Levels 61-65 - (2-5) [Illusion Dust] or 2-3 [Greater Eternal Essence]
Skill: 225 - Item Levels 80-99 - (1-3) [Arcane Dust] or 1-3 [Lesser Planar Essence]
Skill: 275 - Item Levels 100-120 - (2-5) [Arcane Dust] or 1-2 [Greater Planar Essence]
Skill: 325 - Item Levels 130-151 - (2-3) [Infinite Dust] or 1-3 [Lesser Cosmic Essence]
Skill: 350 - Item Levels 152-200 - (4-7) [Infinite Dust] or 1-2 [Greater Cosmic Essence]
Shards
You will get these form disenchanting Blue quality armor and weapons.
Item Levels 16-25 - [Small Glimmering Shard]
Item Levels 26-30 - [Large Glimmering Shard]
Item Levels 31-35 - [Small Glowing Shard]
Item Levels 36-40 - [Large Glowing Shard]
Item Levels 41-45 - [Small Radiant Shard]
Item Levels 46-50- [Large Radiant Shard]
Item Levels 51-55 - [Small Brilliant Shard]
Item Levels 55-65 - [Large Brilliant Shard]
Item Levels 80-99 - [Small Prismatic Shard]
Item Levels 100-120 - [Large Prismatic Shard]
Item Levels 130-151 - [Small Dream Shard]
Item Levels 152-200 - [Dream Shard]
Crystals
You will get these form disenchanting Epic quality armor or weapons.
Item levels 63-78 - [Nexus Crystal]
Item levels 110-138 - [Void Crystal]
Item levels 200-277 - [Abyss Crystal]
FAQ:
Q: I am find more mats though the items then what it says on guide. Why is that.
A: This is do to the high rates that molten has on some realms. It is nothing to worry about it will just make it easier to level.
Q: This guide is set up for a Blizz-like rate server. Is there any way you can make this guide for other realms to.
A: No I will not this guide can be used for any realm on Molten. The rates on the realms may be up. This guide will get you up to 450 on any of the Molten realms some faster then others.
Q: Do you have a guide set up for helping to level your enchanting.
A: Yes I do it on this post above as I have said before but you can find it here right under with Scarablords Guides.
Q:What we want to see is "Where can we farm the mats" I believe most of us know about this already.
A:The mats are random generated as shown above. You just need to kill level appropriate mobs (or run dungeons) to get the items
Source: http://forum.molten-wow.com/showthread.php?t=100085
11/08/2012
On 11:11 AM by Site Admin in cataclysm october 31 2012 update, cataclysm update for october 2012, october 2012 cataclysm udpate
Contains a reference. Feed back topic is here.
Classes
Death Knight
- Fixed Runic Corruption
- Fixed Festering Strike
Druid
- Fixed Starfire cast time
- Fixed Wild Mushroom
- Fixed Wild Mushroom: Detonate
- Lifebloom will now correctly bloom when dispelled
- Fixed Fungal Growth
- Fixed Solar Beam
- Shooting Stars proc will no longer be consumed by a pending Starsurge cast
- Feral Vengeance will now be removed upon entering Cat Form according to patch 4.0.3
- Totems are no longer immune to the instant damage of Moonfire
- Omen of Clarity can only proc from autoattacks in Feral spec now
- Omen of Clarity now has a proc per minute of 3.5 instead of 2
- Omen of Clarity will no longer proc from healing spells
Hunter
- Serpent Sting triggered by Serpent Spread will now benefit from Improved Serpent Sting
- Spiked Collar pet talent fixed
- Cower pet talent fixed
- Wild Hunt fixed
- Fixed targeting of Monstrous Bite
- Fixed resistance from Embrace of the Shale Spider
- Heart of the Phoenix can no longer be used while your pet is alive
- Fixed damage and critical strike of Serpent Sting triggered by Serpent Spread
- Corrected instant damage of Improved Serpent Sting
Priest
- Hymn of Hope will now correctly increase Priest's total mana by 15% of total mana
- Fixed Echo of Light
- Vampiric Embrace fixed
Rogue
- Fan of Knives will now deal damage instantly
- Restless Blades will now proc from Rupture
- Pick Pocket loot has been added to 147 NPCs
Shaman
- Searing Totem will no longer stun the caster when Stoneclaw Totem is attacked
- Searing Flames will now correctly deal damage
Warlock
- Burning Embers damage over time corrected
- Fixed Burning Embers
Dungeons and Raids
Bastion of Twilight
Bosses will now yield correct amount of valor points
Grim Batol
Instance has been fully scripted
Achievements fixed
Events scripted
Quests
Fixed The Root of the Corruption
Warchief's Command: Mount Hyjal! scripted
A Mammoth Undertaking scripted
Forged Documents is now repeatable
Forged Documents is now repeatable
Hero's Call: Mount Hyjal! scripted
Free Your Mind, the Rest Follows scripted
Rock Lobstrock! fixed
The Mysteries of the Fire-Gizzard fixed
Will of the Titans scripted
The Cleansing scripted
The Cleansing scripted
Scripted Ignition
Scripted Walk A Mile In Their Shoes
Scripted Walk A Mile In Their Shoes
Mastery Of The Shield-Breaker mounts will now disappear upon dismount
Mastery Of The Shield-Breaker mounts will now disappear upon dismount
Walk A Mile In Their Shoes scripted
Walk A Mile In Their Shoes scripted
Mastery Of The Charge mounts will now disappear upon dismount
Mastery Of The Charge mounts will now disappear upon dismount
Mastery Of Melee mounts will now disappear upon dismount
Mastery Of Melee mounts will now disappear upon dismount
General
Vicious Gladiator's Medallion of Tenacity will now correctly convert faction upon Faction Change
Reins of the Traveler's Tundra Mammoth will now correctly convert faction upon Faction Change
Killing player-controlled guardians will no longer proc effects that require honor or XP targets
Dropdown list abilities can now be placed on action bars
Fixed Disgusting Oozeling
Fixed Elixir Master
Fixed disenchanting loot for following items
- Relic of Eonar
- Firelord's Leggings
- Legwraps of the Raging Elements
- Kilt of the Raging Elements
- Legguards of the Raging Elements
- Earthen Handguards
- Reinforced Sapphirium Handguards
- Reinforced Sapphirium Headguard
- Reinforced Sapphirium Breastplate
- Reinforced Sapphirium Greaves
- Reinforced Sapphirium Mantle
- Reinforced Sapphirium Gloves
- Cuirass of the Raging Elements
- Spaulders of the Raging Elements
- Helmet of the Raging Elements
- Grips of the Raging Elements
- Hauberk of the Raging Elements
- Shoulderwraps of the Raging Elements
- Headpiece of the Raging Elements
- Gloves of the Raging Elements
- Tunic of the Raging Elements
- Mantle of the Raging Elements
- Faceguard of the Raging Elements
- Firelord's Gloves
- Firelord's Mantle
- Firelord's Robes
- Firelord's Hood
- Brindlethorn Tunic
- Pridemail Leggings
- Boulderskin Breastplate
- Whispersilk Leggings
- Seal of Ascension
- General's Ceremonial Plate
- Widow's Clutch
- Breastplate of the Chosen
- Drakefire Amulet
- Senior Sergeant's Insignia
- Sergeant's Cape
- First Sergeant's Silk Cuffs
- First Sergeant's Leather Armguards
- Blood Guard's Plate Gloves
- First Sergeant's Mail Wristguards
- First Sergeant's Plate Bracers
- First Sergeant's Dragonhide Armguards
- Master Sergeant's Insignia
- Sergeant Major's Plate Wristguards
- Sergeant Major's Chain Armguards
- Sergeant Major's Leather Armsplints
- Sergeant Major's Dragonhide Armsplints
- Sergeant Major's Silk Cuffs
- Sergeant's Cloak
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Royal Seal of Eldre'Thalas
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Horde
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Insignia of the Alliance
- Emerald Circle
- Frostwolf Legionnaire's Cloak
- Stormpike Soldier's Cloak
- Frostwolf Advisor's Cloak
- Stormpike Sage's Cloak
- Frostwolf Plate Belt
- Frostwolf Mail Belt
- Frostwolf Leather Belt
- Frostwolf Cloth Belt
- Stormpike Plate Girdle
- Stormpike Mail Girdle
- Stormpike Leather Girdle
- Stormpike Cloth Girdle
- Frostwolf Legionnaire's Pendant
- Frostwolf Advisor's Pendant
- Stormpike Soldier's Pendant
- Stormpike Sage's Pendant
- Glacial Blade
- Electrified Dagger
- Whiteout Staff
- Crackling Staff
- Frostbite
- Stormstrike Hammer
- Legionnaire's Band
- Legionnaire's Band
- Protector's Band
- Protector's Band
- Advisor's Ring
- Advisor's Ring
- Lorekeeper's Ring
- Lorekeeper's Ring
- Battle Healer's Cloak
- Battle Healer's Cloak
- Caretaker's Cape
- Caretaker's Cape
- Scout's Medallion
- Scout's Medallion
- Sentinel's Medallion
- Sentinel's Medallion
- Scout's Blade
- Scout's Blade
- Sentinel's Blade
- Sentinel's Blade
- Legionnaire's Sword
- Legionnaire's Sword
- Protector's Sword
- Protector's Sword
- Outrider's Bow
- Outrider's Bow
- Outrunner's Bow
- Outrunner's Bow
- Advisor's Gnarled Staff
- Advisor's Gnarled Staff
- Lorekeeper's Staff
- Lorekeeper's Staff
- Pirate's Eye Patch
- Devilsaur Claws
- Devilsaur Claws
- Highlander's Plate Girdle
- Highlander's Lamellar Girdle
- Highlander's Chain Girdle
- Highlander's Mail Girdle
- Highlander's Leather Girdle
- Highlander's Lizardhide Girdle
- Highlander's Cloth Girdle
- Highlander's Plate Greaves
- Highlander's Lamellar Greaves
- Highlander's Chain Greaves
- Highlander's Mail Greaves
- Highlander's Leather Boots
- Highlander's Lizardhide Boots
- Highlander's Cloth Boots
- Talisman of Arathor
- Defiler's Talisman
- Highlander's Chain Girdle
- Highlander's Chain Greaves
- Highlander's Cloth Boots
- Highlander's Cloth Girdle
- Highlander's Lizardhide Boots
- Highlander's Lizardhide Girdle
- Highlander's Lamellar Girdle
- Highlander's Lamellar Greaves
- Highlander's Leather Boots
- Highlander's Leather Girdle
- Highlander's Mail Girdle
- Highlander's Mail Greaves
- Highlander's Plate Girdle
- Highlander's Plate Greaves
- Defiler's Chain Girdle
- Defiler's Chain Girdle
- Defiler's Chain Greaves
- Defiler's Chain Greaves
- Defiler's Cloth Boots
- Defiler's Cloth Boots
- Defiler's Cloth Girdle
- Defiler's Cloth Girdle
- Defiler's Lizardhide Boots
- Defiler's Lizardhide Boots
- Defiler's Lizardhide Girdle
- Defiler's Lizardhide Girdle
- Defiler's Lamellar Girdle
- Defiler's Lamellar Girdle
- Defiler's Lamellar Greaves
- Defiler's Lamellar Greaves
- Defiler's Leather Boots
- Defiler's Leather Boots
- Defiler's Leather Girdle
- Defiler's Leather Girdle
- Defiler's Mail Girdle
- Defiler's Mail Girdle
- Defiler's Mail Greaves
- Defiler's Mail Greaves
- Defiler's Plate Girdle
- Defiler's Plate Girdle
- Defiler's Plate Greaves
- Defiler's Plate Greaves
- Bland Bow of Steadiness
- Ironbark Shield
- Feral Staff
- Shadowhide Leggings
- Defiler's Talisman
- Talisman of Arathor
- Frightmaw Hide
- Moonshadow Hood
- Assassin's Throwing Axe
- Insignia of the Horde
- Insignia of the Alliance
- Darkspear (Purple Glow)
- Dark Iron Tankard
- Amulet of Newfound Knowledge
- Cloak of Repose
- Un'Goro Mantle
- Toy Windmill
- Maximillian's Shield
- Sword of Northshire
- Stormshroud Armor
- Shadowcraft Bracers
- Shadowcraft Gloves
- Band of Selfless Acts
- Band of Sacrifice
- Band of Noble Deeds
- Wormthorn Gloves
- Shoulderguards of Tarnished Healing
- Surwich Pauldrons
- Surwich Breastplate
- Band of Selfless Acts
- Band of Sacrifice
- Band of Noble Deeds
- Wormthorn Gloves
- Shoulderguards of Tarnished Healing
- Pauldrons of the Trove
- Sunveil Breastplate
- Obsidian-Flecked Cape
- Cracked Orb of Dominion
- Xi'lun's Signet
- Ember Worg Boots
- Razor-Sharp Scorpid Belt
- Golem-Smasher's Grips
- Obsidian-Flecked Cape
- Cracked Orb of Dominion
- Xi'lun's Signet
- Ember Worg Boots
- Razor-Sharp Scorpid Belt
- Golem-Smasher's Grips
- Dream Pendant
- Dream Amulet
- Dream Medallion
- Essence of Eranikus' Shade
- Thaurissan's Breastplate
- Highlord's Chestpiece
- Staff of the Second Orb
- Maxwell's Cloak
- Overlord's Legguards
- Vaelan's Claw
- Dark Iron Band
- War Master's Pauldrons
- Sword of Nefarian's Hand
- Band of the Spire
- Aeyla's Staff
- Statue of the Paragon
- Book of the Paragon
- Idol of the Paragon
- Relic of the Paragon
- Bracers of Mazthoril
- Dreamcatcher Helm
- Nam's Gauntlets
- Umbranse's Staff
- Kargath Cloak
- Thaurissan's Breastplate
- Dark Iron Band
Following items can only be used in Icecrown now
- Fate Rune of Baneful Intent
- Fate Rune of Nigh Invincibility
- Fate Rune of Unsurpassed Vigor
- Fate Rune of Primal Energy
- Fate Rune of Fleet Feet
Other
Optimizations to resolve guild charter issues
5 crash fixes
2 exploit fixes
Code cleanup and corrections to minor typos
Further preparations for future 4.3.4 support
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