4/27/2014

Reminder: Since all realm rates have reduced to maximum rates of x10 this guide is no longer that much useful.

[Comprehensive Guide] Horde Leveling 1 - 85 (x20 Realms)

- Horde Leveling only.
- About 160 working quests that get character from 1 to 85.
- Starting zones covered so far: [Mulgore] - Tauren.
- If you are starting guide from the middle, start doing quests that are 5 levels below yours.
- Last update on 12 April 2014

- Legend:
[Recommended Minimum Level] - You should still do the quests even if you are 5 levels above.
Link to (Start Coordinates)
[Links to Quests]
Quest Chain Number
Helping clues, Comments
Recommendations/Instructions between quests
Major Bugs
Important information


Recommendations before you begin

+ Download Carbonite v4.301 Add-on for WoW 4.3.4 from Curse.
- It can show you where to go and what to do to complete quests.
+ Download Quest Completist v0.99.7 Add-on for WoW 4.3.4 from Curse.
- Enables you to see what quests you have completed. Can query Server for the quests you have completed.
- To open interface type /qc > Categories > Settings > Perform Server Query...


Starting Zones

[Mulgore] - Tauren Starting Zone 1 - 10
- [1] (45,75) [The First Step] #1
- [2] (48,78) [Rite of Strength] #2
- [2] (48,78) [Our Tribe, Imprisoned] #3
- [2] (48,78) [Go to Adana] #4
- [3] (46,82) [Rite of Courage]
- [3] (46,82) [The Battleboars] #1
- [4] (46,82) [Feed of Evil]
- [5] (46,82) [Rite of Honor] #2
- [5] (45,75) [Last Rites, First Rites] #3
- [5] (45,75) [Rites of the Earthmother] #4
- [5] (41,76) [Rite of the Winds] #5 Just hand in the quest. It's automatically "completed".
- [6] (47,59) [Sharing the Land] #1
- [8] (47,59) [Morin Cloudstalker] #1

- To continue further you have to go to [Orgrimmar].
- Head North West up to Mulgore (37,32) or Thunder Bluff (34,74)
- Take elevator up
- Head left to the bridge that starts inside the building at Thunder Bluff (34,47)
- Cross the bridge and turn right to the cave entrance at Thunder Bluff (30,30)
- Walk inside the cave and all the way to the back wall at Thunder Bluff (23,13)
- Take portal to [Blasted Lands]
- When you are in [Blasted Lands] go to Blasted Lands (55,54) and take the Dark Portal
- When you are in [Hellfire Peninsula] go right to Hellfire Peninsula (88,47)
- Take portal to [Orgrimmar]
- Its is strongly recommended at this stage to set your home at Orgrimmar so you can [Hearth] back here later from [Un'Goro Crater] 


General Quests - Start in any zone that is 5 levels blelow yours.

- Exit [Orgrimmar] city at Orgrimmar (55,54) where there is a connection to [Northern Barrens]

[Northern Barrens] - Zone 10 -20
- [16] (62,16) [Hyena Extermination]
- [16] (62,17) [Miner's Fortune]
- [16] (62,16) [Sludge Investigation] #1
- [16] (62,17) [Wenikee Boltbucket]
- [16] (44,25) [A Burning Threat]
- [21] (42,15) [Find Gorat!] #1
- [21] (42,15) [Gorat's Vengeance]

[Ashenvale] - Zone 20 -25
- [21] (64,84) [Final Report] Cont. #2
- [21] (42,15) [To Dinah, at Once!] Cont. #3 Back at [Northern Barrens]

- To go to the next quests go to the end of the Great Divide at Southern Barrens (36,5)
- Go to the beginning of the path in the mountains at Southern Barrens (31,11)
- Take this path all the way to Hunter's Hill at Southern Barrens (39,20)

[Southern Barrens] - Zone 30 -35
- [30] (39,20) [Raptor Scraps]
- [31] (39,19) [Put the Fear in Them]
- [31] (39,20) [Signals in the Sky]
- [31] (44,33) [Keeping the Dogs at Bay]
- [31] (44,33) [When Plants Attack]
- [32] (44,33) [A Family Divided] #1 Part two is probably bugged or not worth the time.
- [33] (41,47) [Lion's Pride]

[Dustwallow Marsh] - Zone 35 - 40
- [35] (35,30) [Theramore Spies] #1
- [36] (37,31) [SMASH BROODQUEEN]
- [37] (36,31) [Talk to Ogron]
- [39] (36,31) [Challenge Overlord Mok'Morokk]
- [39] (36,31) [Overlord Mok'Morokk's Concern]
- [39] (37,33) [The Brood of Onyxia] #1 This npc's name is "Blizzard" spelled backwards.
- [39] (36,31) [The Brood of Onyxia] #2
- [39] (37,33) [The Brood of Onyxia] #3
- [41] (37,31) [Army of the Black Dragon]

- To exit [Dustwallow Marsh] go to Dustwallow Marsh (42,77) and take this path
- Continue on this path and jump into the water
- Get out of the water at Thousand Needles (56,56) and take this path to [Tanaris]

[Tanaris] - Zone 45 - 50
- [47] (55,60) [A Few Good Goblins]
- [47] (55,60) [Cutting Losses] #1
- [47] (55,60) [Chicken of the Desert] #2
- [47] (55,60) [Gazer Tag]
- [47] (55,60) [Returning a Favor]
- [48] (44,52) [Get The Centipaarty Started]
- [48] (33,77) [Laying Claim] #1
- [48] (33,77) [The Secrets of Uldum] #1

[Un'Goro Crater] - Zone 50 - 55
- [52] (54,63) [Peculiar Delicacies] #1
- [52] (54,63) [Mossy Pile] #2
- [52] (55,62) [Volcanic Activity] #1
- [53] (55,62) [Blazerunner] #2 This [Blazerunner] mob is actually pretty tough. May skip.
- [53] (55,62) [The Fledgling Colossus] Group recommended. He is located unside cave. Take right path.

- Make sure you are level 61. If you are not just grind some mobs or do few more quests that you can find.
- [Hearth] back to [Orgrimmar]
- Take path down the elevator and go to the entrance of Cleft of Shadows at Orgrimmar (56,51)
- Go inside Cleft of Shadows (cave) and take portal to [Blasted Lands] located at Orgrimmar (47,61)
- Go to Blasted Lands (55,54) and take the Dark Portal to [Hellfire Peninsula]

[Hellfire Peninsula] - Zone 58 - 70
- [61] (28,60) [Report to Zurai] Pick up but do not do it yet. Finish it when you get to [Zangarmarsh] 
- [62] (26,60) [Arelion's Journal] #1 The journal is in a tree at Hellfire Peninsula (40,37).
- [62] (26,60) [Arelion's Secret] #2
- [62] (29,50) [The Mistress Revealed] #3 You can /tar Magister Aledis and look at minimap.
- [63] (27,60) [Trueflight Arrows]
- [63] (28,60) [Wanted: Blacktalon the Savage] Quest from Wanted Poster. Mob is inside the cave.
- [61] (27,60) [Helping the Cenarion Post] #1
- [63] (15,52) [Demonic Contamination] #2
- [63] (15,52) [Testing the Antidote] #3 Don't "observe" the result. Just KILL the boar.
- [63] (15,52) [Colossal Menace] Can be tough. Find a buddy!
- [63] (15,52) [Keep Thornfang Hill Clear!]
- [62] (16,52) [The Cenarion Expedition] Finish in the next zone.

- Now you can go to Zangarmarsh (85,54) and hand in [Report to Zurai]

[Zangarmarsh] - Zone 60 - 63
- [62] (80,64) [The Umbrafen Tribe] On top of the tall tower.
- [64] (78,62) [Warden Hamoot]
- [64] (80,64) [Blessings of the Ancients] Just talk to two Ancients (big trees) at (81,64) and (79,67).
- [64] (78,62) [Warden Hamoot]

- Now go to Shattrath City (52,52) and take portal to [Undercity]
- Now go to Zeppelin located at Tirisfal Glades (59,59) and take it to [Howling Fjord]

[Howling Fjord] - Zone 68 - 72
- [71] (79,31) [Let Them Eat Crow] Do NOT complete. "Cheat" by spawning Hounds for the next quest.
- [71] (83,43) [Trail of Fire] Rather difficult escort quest. Clear mobs before doing it or use "cheat" above.
- [71] (78,31) [War is Hell] #1
- [71] (78,29) [New Agamand] #1
- [71] (53,66) [A Tailor-Made Formula] #2
- [71] (53,66) [Apply Heat and Stir] #3
- [71] (53,66) [Field Test] #4 You do not need to spray them. Just kill 10 mobs.
- [71] (53,66) [Time for Cleanup] #5 I skipped last two quests because they take way too long to grind.
- [71] (53,67) [Green Eggs and Whelps] #1
- [71] (53,65) [Shield Hill]
- [72] (53,66) [Give it a Name] #1
- [72] (52,67) [To Venomspite!] #2 Unlocks [Imbeciles Abound!].

[Dragonblight] - Zone 71 - 80
- [72] (77,62) [The Forsaken Blight and You: How Not to Die] Cont. - #3 I have skipped next quest.
- [72] (77,62) [Blighted Last Rites]
- [72] (77,62) [Let Them Not Rise!]
- [72] (77,62) [Wanted: The Scarlet Onslaught]
- [72] (36,48) [Imbeciles Abound!] Pick up this quest but do not do it yet.
- [74] (36,46) [The High Executor Needs You] #1 Pick up this quest but do not do it yet.
- [72] (36,46) [The Taunka and the Tauren] Does not need chain of quests before it.
- [72] (38,46) [Victory Nears...] #1 Next quest in chain is bugged.
- [73] (38,46) [The Kor'kron Vanguard!] #2
- [74] (40,18) [Audience With The Dragon Queen] #3
- [74] (59,54) [Seeds of the Lashers] #1
- [74] (64,75) [Cycle of Life] #1 Next quest in chain is bugged.
- [74] (59,54) [That Which Creates Can Also Destroy] #2

- Now go to Venomspite Base at Dragonblight (77,62)
- Hand in [The High Executor Needs You] at (76,63) and [Imbeciles Abound!] at (77,62)

- [74] (76,63) [To Conquest Hold, But Be Careful!] #2

[Grizzly Hills] - Zone 73 - 75
- [74] (20,64) [The Conqueror's Task] Cont. #3
- [74] (21,64) [A Show of Strength] Cont. #4
- [75] (20,64) [My Enemy's Friend] #1
- [74] (20,64) [Attack on Silverbrook] #2
- [74] (22,65) [Gray Worg Hides] #1 These are a pain to gather. Good bunch of wolves at Grizzly Hills (24,50).
- [74] (22,65) [A Minor Substitution] #2
- [74] (22,65) [Jun'ik's Coverup] #3
- [74] (22,65) [Delivery to Krenna] #4
- [74] (21,64) [Onward to Camp Oneqwah] Helps to have fast flying mount speed.
- [74] (21,64) [The Flamebinders' Secrets]
- [74] (21,64) [The Thane of Voldrune] Just go on top of tower and kill [Thane Torvald Eriksson] at Grizzly Hills (27,73).
- [74] (22,64) [Good Troll Hunting] #1 Good Will Hunting.
- [74] (16,47) [Filling the Cages] #2
- [73] (16,47) [Truce?] #1 You can continue on this chain but I could not be bothered collecting stuff.

- Next two quests will teleport you to Dalaran

[Dalaran] - Zone 1 - 85
- [74] (20,64) [The Magical Kingdom of Dalaran] #1 From NPC [Magistrix Phaelista]
- [74] (57,46) [Learning to Leave and Return: the Magical Way] #2

- You can set home in Dalaran and teleport to Orgrimmar
- In Orgrimmar you can use portals at Orgrimmar (50,37) to teleport to the next Cata zones

[Vashj'ir!] - Zone 80 -82
- To start questing in Vashj'ir! you must complete the following:
- [80] (49,76) [Warchief's Command: Vashj'ir!] Prerequisite - #3 Can be done without 2 previous questst in line.
- [81] (58,12) [Call of Duty] Prerequisite - #4 Can take ship near here to travel to Kelp'thar Forest.
- Now you can start these:
- [81] (38,31) [Sea Legs] Underwater inside capsized boat.
I could not do the rest of the quests such as [Pay It Forward] so just went to the next zone.

[Mount Hyjal] - Zone 80 - 82
- To start questing in Mount Hyjal you must complete the following:
- [80] (49,76) [Warchief's Command: Mount Hyjal!] Prerequisite - #1
- [81] (45,44) [As Hyjal Burns] Prerequisite - #2 You will be teleported here from previous quests.
- [81] (62,24) [Protect the World Tree] Prerequisite - #3
- [81] (47,35) [War on the Twilight's Hammer] Prerequisite - #4
- Now you can start these:
- [81] (64,22) [Inciting the Elements] #1 Optional quest line but good experience none the less. DO IT.
- [81] (64,22) [Flames from Above] #2
- [81] (64,22) [The Earth Rises] Optional quest. Just do it.
- [81] (62,24) [The Last Living Lorekeeper] #1 [Nordu] is at Mount Hyjal (27,55)
- [81] (27,55) [Firefight] #2
- [81] (27,55) [Aessina's Miracle] #3 Enables optional [Lost Wardens] and [Pressing the Advantage] down the list.
- [81] (19,37) [Good News... and Bad News] Squeeze this in. It is very quick quest.
- [81] (19,37) [Tortolla's Revenge] #1 She is located at Mount Hyjal (42,60). Enables optional [Breakthrough].
- [81] (42,60) [The Hammer and the Key] #2
- [81] (42,60) [The Third Flamegate] #3 Hint: Enter Portal located at Mount Hyjal (64,53).
- [81] (64,53) [The Time for Mercy has Passed] #4 Still inside the portal. Mobs are all around the cave but take long to spawn.
- [81] (42,60) [Breakthrough] He is under same huge tortoise and can be hard to click.
- [81] (42,60) [Lost Wardens] #1
- [81] (57,55) [Pressing the Advantage] #2
- [81] (28,29) [From the Mouth of Madness] #1
- [81] (28,36) [Free Your Mind, the Rest Follows] #2
- [81] (28,29) [Sweeping the Shelf]

- You will now be Exalted with [Guardians of Hyjal] Faction

[Deepholm] - Zone 82 - 83
- To start questing in Deepholm you must complete the following:
- [82] (49,76) [Warchief's Command: Deepholm!] Prerequisite - #1 Maybe not required?
- [82] (56,37) [The Maelstrom] Prerequisite - #2
- [82] (33,50) [Deepholm, Realm of Earth] Prerequisite - #3 The ride is not working so just [Hearth] back.
- Now you can start these:
- [82] (49,53) [Gunship Down] Cont. - #3
- [82] (49,53) [Diplomacy First] Cont. - #4
- [82] (49,53) [The Earth Claims All]
- [82] (49,53) [Elemental Energy]
- [82] (62,53) [All Our Friends Are Dead] #1 Fly up high. This NPC is on top of a scripted plying gunship that keeps moving.
- [82] (62,53) [The Admiral's Cabin] #1 He is inside the cabin. Next Quest Line [Without a Captain or Crew] is bugged.
The rest of quests are bugged. It is not even possible to quest for reputation with [Therazane] Faction.

[Orgrimmar] - Zone 1 - 85
- [84] (48,70) [Sauranok Will Point the Way] #1 Do this when you reach level 84. Easy experience.
- [84] (48,71) [Unfamiliar Waters] #1

[Uldum] - Zone 83 - 84
- To start questing in Uldum you must complete the following:
- [84] (49,76) [Warchief's Command: Uldum!] Prerequisite
- Now you can start these:
Ironically there are no quests available here yet. Just go to the next zone.

[Twilight Highlands] - Zone 84 - 85
- To start questing in Twilight Highlands you must complete the following:
- [84] (49,76) [Warchief's Command: Twilight Highlands!] Prerequisite - #1
- [84] (48,76) [Machines of War] #2 Not required but good experience. The rest of the quest line is bugged.
- Now you can start these:
- [84] (37,88) [Spirit of the Loch] #1 Npc [Countess Verrall] is underwater!
- [84] (27,63) [Fire the Cannon] #2
- [85] (21,57) [Enter the Dragon Queen]

Enjoy your Level 85!

Feedback is welcome.

This guide isn't made originally from us this is just copied from Molten Wow Forum.


3/25/2014

(100% Working Quests List)



Guide released: 26.2.2012.
Guide updated: 28.10.2012.
PDF file last updated: 13.5.2012.

Alliance leveling for x5 rates server (Cata 4.0.6)
Molten-WoW/Greymane/Dementorion

Please, before saying that quest doesnt work or u cant pick quest, make sure u done all quests before that one, make sure that drop percentage isnt problem, make sure that you saw npc alive which you need to kill, dont just come there and go away, spawn time can be up to even 30min for those q.

If you are 100% sure that quest is bugged, use bug tracker and report it. Thanks.

You can also report UNLISTED working quests by clicking HERE. Thanks for helping other players!

I can see there is no this kind of guide for leveling alliance chars, and I have decided to make one...

This is more like a list of quests done on way to 85, so, all you need is addon that can provide you coordinates (mapster, titan panel), and you can level WITHOUT WORRIES WHERE ARE QUEST GIVERS AND DOES QUEST WORKS. I did them all, they are all working. Say thanks if this helped you, and I will know that all this was worth it.

If you are like “why I would use the same quests like you? maybe you picked hard quests etc…” well, you don’t have to follow this list do whatever you want, I made this to help newbies, and I believe that this is not list only for specific class/race, every class can do it alone, with help from others, only faster.

I recommend to go straight to quest givers, no “run all the time, kill everything on your way” tactic.

Since there are chain quests, you will need to visit one quest giver more than once, since you cant take all quests at once. If you encounter any horde ganking you, logoff and continue another time, or do other quests. Quests are just for leveling, there are no class specific quests (except paladins), to “test” some spell etc... Starting area is for human race. Try to get 240g to 60th lvl for fly mount.

Do not skip quests like “Report to that person”, just because they have low xp, they are needed to get quests which are following that one. Even if you reach certain lvl, and there are more q on the list, do them all, you need all exp. Do not proceed to next area without getting certain level, if you do all the quests from list, but you arent desired level, do some quests and inform me about this, it may happed due to different number of killed mobs = different exp points. “Area” is what you can see from world map, minimap text will not always match with area text, but just make sure you are on right coordinates.

You can also print this whole text and read from paper, to avoid Alt-Tab all the time.

If you have problem with some quest:

1. Search it on wowhead.com, search for quest name or quest giver and CHECK COMMENTS, it will help you 99%
2. When activating quest item or killing npc for q, if it wont work, move couple yards in each direction, try to pull him above water or to another spot or whatever, or do 1.,
3. Call on global, local or guild for help to kill some npc, or try using health potions/some techniques…
4. Spawn time is long, at the moment. You will need to wait for quest item or npc to spawn up to 10-30min I think. Be sure you are there on right time.

>>> You can download the guide in PDF file HERE. <<<
(Spaces / tabulating isnt shown here on forum, check pdf.)

There are 455 working quests and you can check it out here.

Halls of Origination - Exp grinding

Under this text is unsusable part since February 27th, 2012 (Yep, its fixed a day after releasing this guide) To be honest, I still dont understand why this npc have 50-60k hp, when that is heroic value, normal value is 13k and it still would be possible to grind this with no problem.
84 (~70% experience fulfilled) LVL – 85 LVL
At this point you should need ~30% of experience or ~2.9 million points
You can get those points in 30min’s grinding this npc 


In Uldum / Halls Of Origination

To get to mobs, you will need 2-3 invisibility potions per run. If you die, you will need 2-3 potions again. Buy them on auction house. Once you are in instance, go to mobs but don’t pull them. Use potion and run to 48.34 / 73.70 coordinates, you will need to wait CD 10minutes, then, to 43.3/59.8 or go right if you have time, use another potion and run to snakes which are in sand downstairs. Use strongest AoE and kill snakes, spawn time is arount 2-3 minutes. You will get ~350k exp points per run. Once you kill all snakes go to some corner where you wont pull any mob and wait there for respawn.


Update:

Since the last part isnt possible now, you will need to get 2.9 million points on your own.
There are Northrend areas which I havent visited, so you will need to do it, in order to get to 85th lvl with quests which are on the list. You need to get to LVL 82 ~ 45% experience fulfilled, before heading to Hyjal and continuing to use my list. Im sorry for all those complications but simply, there isnt enough working quests atm for leveling 80 - 85 in Cata areas only.


(LVL 81 ~50% experience fulfilled + 2.9 million points = LVL 82 ~45% experience fulfilled)

Suggestion for Exp grinding:
Location: Deepholm
Level: 83
Health: 5,368
Kill them while rested, to get more Exp.

I would like to thank to following players for making whole leveling experience easier and more interesting:
Molten-WoW/Greymane/

1. Eritea
2. Ashbriinger
3. Ardor
4. Gti
5. Holymoon
6. Kcuff
7. Poonai
8. Saizoo
9. Steltdosmrti
10. Uncer
11. Zarkhan

This guide isn't made originally from us this is just copied from Molten Wow Forum.

11/11/2013


Hello friends! My name is Noobert or as some of you may know me, Incarael, from the guild <Care> on Sargeras. I have decided to make a guide showing you the potential of the forever underestimated tank on Molten -- a Protection Warrior. I have been tanking with a Warrior since The Burning Crusade on retail, to Molten's WotLK on Ragnaros and then into Cataclysm on Sargeras and I can tell it is one of my most favorite and exciting classes to play because of how mobile it is at tanking, surviving, and throw out damage. Many other tanks specialize in one aspect, but we specialize in all aspects.

This guide will show you the potential of a Warrior as well as the versatility, abilities, mobility, and power it can bring to a raid. I consider this Tank to be one of the best available in World of Warcraft, but as I have said -- due to bugs on Molten this class, is forever underplayed and underestimated. Hopefully this guide will show you otherwise and maybe create a few more Protection Warriors out there who share my love for this class.


  • Talent Tree
  • Glyphs
  • Stat Priority
  • Gemming and Enchanting
  • Reforging
  • Rotation
  • Combat Table Coverage (CTC)
  • BiS List - Non-Donor, Donor, and End Game
  • Professions
  • Macros
  • Skill Knowledge
  • Credits


This is the talent tree I currently use. I will explain everything below.


<The url will update when the site works>.

Due to the recent fixes Molten implemented for the MiT Tournament, they have fixed a few talents enabling the use of them again.

Incite 3/3 was taken to enable faster killing of Alysrazor Hatchlings in Heroic mode.
Shield Specialization 3/3 was taken after the fix to obtain maximized rage generation.
Blood and Thunder 2/2 in combination with Thunderstruck 2/2 was taken for Ragnaros' Molten Elementals.
Impending Victory 2/2 dropped for maximizing of Incite and Shield Specialization in Heroic encounters.
Deep Wounds 1/3 taken over Blood Craze 1/3 for a bit of extra damage on Voracious Hatchlings.


<The url will update when the site works>.

The only difference from the above and here is Deep Wounds 1/3 was dropped for Blood Craze 1/3 for an extra boost of health regeneration. You can rotate more talents from Incite (dropping to 2/3) and War Academy (2/3) if you do not need damage, to other talents such as Blood Craze 3/3.


<The url will update when the site works>.

As you can see I have chosen to take more damage output but you can maximize damage output or rotate in the health regeneration from Blood Craze. This is a talent specialization based around regeneration and kiting. An example would be on the Spine of Deathwing, Madness of Deathwing and Ragnaros, where you can slow the Corrupted Bloods as well as the Molten Elementals making the kiting and slowing process much smoother.


Prime Glyphs:

Major Glyphs:

Minor Glyphs:


This section will explain and show you the stat priority you will aim for as a Protection Warrior.

Mastery > Parry > Dodge > Stamina > Hit/Expertise

The reason you wish for this priority is so your damage intake is smooth with no spiking and you can mitigate as much damage as possible, since stamina soaking is not as effective in 4.3 -- it will be explained further in the Combat Table Coverage section below. Protection Warrior Guide Cataclysm


Meta Gem:
Eternal Shadowspirit Diamond (81 Stamina and 1% Shield Block Value)

Other Possibilities:
Effulgent Shadowspirit Diamond (81 Stamina and Reduce Spell Damage Taken by 2%) - I highly recommend this for heavy magic damage fights like Alysrazor.
Austere Shadowspirit Diamond (81 Stamina and 2% Increased Armor Value from Items)

Pre-Dragon Soul Gems:
Red - Fine Ember Topaz (20 Parry Rating and 20 Mastery Rating)
Yellow - Fractured Amberjewel (40 Mastery Rating)
Blue - Puissant Dream Emerald (20 Mastery Rating and 30 Stamina)

Other Possibilities:
Red - Defender's Demonseye (20 Parry Rating and 30 Stamina)
Yellow - Regal Dream Emerald (20 Dodge Rating and 37 Stamina)
Blue - Defender's Demonseye (20 Parry Rating and 30 Stamina)

Dragon Soul Gems:
Red - Fine Lava Coral (25 Parry Rating and 25 Mastery Rating)
Yellow - Fractured Lightstone (50 Mastery Rating)
Blue - Puissant Elven Peridot (25 Mastery Rating and 37 Stamina)

Other Possibilities:
Red - Stalwart Lava Coral (25 Parry Rating and 25 Dodge Rating) ** NOTE: The lesser version was removed from the game **
Yellow - Regal Elven Peridot (25 Dodge Rating and 37 Stamina)
Blue - Defender's Shadow Spinel (25 Parry Rating and 37 Stamina)


Enchants:
Head - Arcanum of the Earthen Ring (90 Stamina and 35 Dodge Rating)
Shoulders - Greater Inscription of Unbreakable Quartz (75 Stamina and 25 Dodge Rating)
Chest - Enchant Chest - Peerless Stats (20 Stats)
Back - Enchant Cloak - Protection (250 Armor)
Wrist - Enchant Bracer - Major Stamina (40 Stamina)
Gloves - Enchant Gloves - Greater Mastery (65 Mastery Rating)
Belt - Ebonsteel Belt Buckle (Extra Socket)
Legs - Drakehide Leg Armor (145 Stamina and 55 Dodge Rating)
Feet - Enchant Boots - Lavawalker (35 Mastery and Movement Speed Increase) OR Enchant Boots - Mastery (50 Mastery) OR Enchant Boots - Earthen Vitality (30 Stamina and Movement Speed Increase)
Weapon - Enchant Weapon - Windwalk (Sometimes increase Dodge Rating and Movement Speed)
Shield - Enchant Shield - Mastery (50 Mastery Rating)


There are two possibilities of your reforging, Mastery or balancing out your Parry/Dodge Rating. Mastery is more valuable to you and should always be chosen first as it gives more CTC to you as a tank than Parry or Dodge ever will. Mastery helps smooth over the damage you will take from each hit so you do not take spike damage like Death Knights or Feral Druids.


This topic will discuss the skill priority for rotations, enabling you to maintain the highest level of threat. One point of advice I can give you though is - learn the capabilities of your tank and learn how many cooldowns you will need to survive. Do not EVER use all of your cooldowns at once as it leaves you completely unable to survive should the time arise where you need it most.

Single Target Threat Generation:
Heroic Leap/Charge > Shield Slam > Devastate x3 > Revenge > Shockwave > Thunderclap/Demoralizing Shout.

Queue up Heroic Strike if you are not rage starved.

Area of Effect Threat Generation:
Heroic Leap/Charge > Rend one target > Thunderclap > Shockwave > Demoralizing Shout.

Queue up Cleave if you are not rage starved.

** IMPORTANT NOTE ** If you having trouble with threat, use Vigilance on the highest damaging player in your raid or the opposing tank as it will enable you to refresh your taunt with each hit he or she takes. Another way to use Vigilance is if your taunt is down, a newly spawned mob is running to a player - you can throw Vigilance on that target, taunt it off, and put it back onto another target if required.


Combat Table Coverage, otherwise known as CTC, is how close a tank is to becoming unhittable. The goal is to make sure every hit is either an inherent dodge (every character has 5% dodge chance, regardless of class or spec), dodge, parry, and block. After everything is taken into account, armor comes last further mitigating the overall damage you will take.

All tanks in Cataclysm should aim for 102.4% CTC because with each level ahead of you the bosses are they gain 0.8% chance to hit you. All raid bosses have three levels on you meaning they will have a total of (0.8 x 3) 2.4% hit chance on you. 100% + 2.4% = 102.4% total CTC needed to become almost completely unhittable.

CTC = 5 [5% Inherent Dodge] + (Your Dodge Rating) + (Your Parry Rating) + (Your Block Rating)

Credit goes to Wolololol for the CTC breakdown.


Non-Donor BiS List:
Head - Baleroc Heroic - Helm of Blazing Glory
Neck - Crystallized Firestone - Firebound Gorget
Shoulders - Majordomo Staghelm Heroic - Shoulderguards of the Molten Giant
Chest - Alysrazor Heroic - Chestguard of the Molten Giant
Back - Avengers of Hyjal Reputation - Durable Flamewrath Greatcloak
Wrist - Majordomo Staghelm Heroic - Bracers of the Fiery Path
Gloves - Baleroc - Handguards of the Molten Giant
Belt - Shannox Heroic - Uncrushable Belt of Fury
Legs - Shannox Heroic - Legguards of the Molten Giant
Feet - Blacksmith Crafted - Mirrored Boots
Weapon - Beth'tilac Heroic - Mandible of Beth'tilac
Shield - Baleroc Heroic - Shard of Torment
Ranged Weapon - Crystallized Firestone - Deflecting Star
Ring #1 - Avengers of Hyjal Reputation - Adamantine Signet of the Avengers
Ring #2 - Justice Point Vendor - Deflecting Brimstone Band
Trinket #1 - Beth'tilac Heroic - Spidersilk Spindle
Trinket #2 - Crystallized Firestone - Scales of Life

** If you are looking for a Normal Mode BiS - All of the items above are currently best-in-slot normal but there are other variants that can be just as good or better depending on the stats you need. 

Trinkets are based off of your own preference, the current best ones available in normal mode are:
Spidersilk Spindle from Beth'tilac.
Stay of Execution from Avengers of Hyjal reputation.
Scales of Life from Firelands Trash.

Donor BiS List:
Weapon - Mandible of Beth'tilac ** NOTE: This can only be obtained from Beth'tilac **
Ranged Weapon - Unexpected Backup
Ring #1 - Hardheart Ring
Trinket #1 - Soulshifter Vortex
Trinket #2 - Indomitable Pride

* These items linked from WoWHead are the normal level of stats as there are no raid finder levels listed, check the coin shop for the correct stats.

End-Game BiS List:
Weapon - Souldrinker
Ranged Weapon - Unexpected Backup
Ring #1 - Hardheart Ring
Trinket #1 - Soulshifter Vortex
Trinket #2 - Resolve of Undying


On a high magic damage fight you can use the trinkets:

** Note ** All of the above items are Heroic quality except the noted above with a * above.

* These items linked from WoWHead are the normal level of stats as there are no Heroic levels listed.


These are the benefits to our class, choose which one you think is the most beneficial to you.

Alchemy - 80 Strength but this is not very useful to us.
Blacksmithing - Two extra gem sockets.
Enchanting - Two ring enchants equalling a total of 120 stamina.
Engineering - Grounded Plasma Shield (Absorbs 16200 to 19800 Damage - 5 Minute Cooldown), Quickflip Deflection Plates (1500 armor for 12 seconds - 1 Minute Cooldown), Spinal Healing Injector (27K to 30K Healing to Yourself - Shares Cooldown with Potions), or Synapse Springs (480 of your highest priority stat - 1 Minute Cooldown).
Herbalism - 480 Haste for 20 seconds, 2 Minute Cooldown.
Inscription - 195 Stamina, 25 Dodge Rating
Jewelcrafting - 27 (or 41 Stamina) stats per gem, maximum of three gems, which equals 81 bonus stats or 123 Stamina.
Leatherworking - 192 Stamina to Bracers.
Mining - 120 Stamina.
Skinning - 80 Critical Strike Rating.
Tailoring - 800 Attack Power for 15 seconds.

Personally, I would choose hard stat bonuses such as Jewelcrafting, and Blacksmithing. Since Shoulder Enchants are currently bugged on Molten, you can even take Inscription to cover the loss of the enchant that most people suffer.


These are just some macros I have developed to help increase my ability as a tank. There are many more out there, but these are just the ones I use.

#showtooltip
/cast [@mouseover] Vigilance
If you mouse over a player in-game or on raid frames and hit this macro, it will put Vigilance on that target.

#showtooltip
/cast [@targetoftarget] Intervene
This macro will Intervene the target of the player, or the mob you are targeting.

#showtooltip
/cast [target=focus] Intervene
This enables you to have more Intervene macros.

/script SetCVar ("cameraDistancemax" ,50)
This is the max camera distance macro and it will help you be more aware of what is going on around you as well as help position the boss correctly.

/script RepopMe()
If you ever get stuck falling the world or unable to release - use this macro. It will save your unstuck on the website to enable you to hunt more pets efficiently.


Every skill in the Warrior spellbook is useful, even right down to the most unused talents. Do not forget to go through your book and read the use of every skill as it will improve your ability to play a Protection Warrior ten fold.

Concussion Blow - 5 Second Stun with high damage output. It can be used to stun mobs that need to be delayed from casting (if stunnable) as well as stopping mobs like Alysrazor's Initiates from igniting her.

Devastate - High threat attack, applies or refreshes Sunder Armor and a low rage cost.

Revenge - Usable after a successful block, parry, or dodge costing only 5 Rage and hitting two targets (if specced).

Shield Block - Shield Block increases the chance to block by 25% for 10 seconds, and if specced into - reduces the magic damage taken by 20% for 6 seconds. 

Intervene - Friendly version of charge and if used on somebody, it will reduce their total threat by 10% as well as allow you to take one attack for them.

Shield Slam - Huge threat generation ability as well as dispels one magic effect on the target.

Last Stand - This will increase your health pool by 30% for 20 seconds.

Shield Wall - This skill reduces the damage you take by 40% for 12 seconds. Once you obtain Tier 13, this will also effect the entire raid.

Shockwave - Frontal Area of Effect stun for 4 seconds.

Rallying Cry - Increases the raid members health by 20% for 10 seconds.

Victory Rush - Heals 24% of your current health (or if specced into with a proc 10% of your total health).

Pummel - This is our only hard interrupt, use it wisely.

Inner Rage - Many people forget about this skill, but it helps with area of effect tanking as well as single target tanking if used on cooldown.

Enraged Regeneration - Heals 36% of your total health over 10 seconds. Combine this with Last Stand or Rallying Cry for an even greater effect.

Thunderclap - The highest Area of Effect generation skill and in Dragon Soul it will save your life on Spine/Madness of Deathwing as it reduces time between attacks by 20% for all mobs under its effect.


This completes the guide. Thank you for reading and I hope you will learn as much as I did while making this guide.

If you are going to learn anything from this guide, remember that a tank is only as good as the player controlling it. If you want to tank, you have to strive to be the best available because you control the raid and if you are unable to maneuver, adapt, etc. you will be unable to progress.

I hope you enjoyed the guide and I hope you enjoy reading it as much as I did typing it. If you have any questions, comments, etc. I will happily answer them as I see them.

Noobert

Originally, Wolololol refused to create my banners and this is what I had come up with. I feel I am an amazing artist.


Credit goes to..
Wolololol for taking pity on me and making the Banners and Headers again and my guildies on <Care> for the support and dedication to make me a better player and person.

Check out the other guides written by myself, and members of Care!

This guide isn't made originally from us this is just copied from Molten Wow Forum.



10/29/2013



My shaman's name is Speed and I play on Sargeras. What peaked my interest in elemental shaman is the concept of a nature mage that summons totems and guardians for an overall unique expirence. I have gone to great lengths and even though I may not be the best, I'm better than most of i've came across. 

The infomation I provide are the results of reading countless guides, running tons of simulations, and a boatload of field tests which include raids, dungeons, and test dummies. My current progression is 5/6 bwd normal, 2/6 bwd herioc, 4/4 bot, 6/7 fl normal.

The elemental shaman is able to provide high dps and provides a good ammount of utility. Any mistakes you make such as letting flameshock or searing totem expire, stacking lightning shield past 9 charges, delaying lava burst, letting even a half second go by without casting, or improper cooldown usage will severely harm your dps. You have to be on your A game, reflex and focus are key along with a well setup spec and gear build. Don't let all of that intimadate you though as it becomes quite enjoyable and even has a certain rythme to it.



These are the core talents required for all aspects of the PvE environment. You only have 3 leftover to play with. However those spare point can be used for survivability, utility, crowd control, or even a fun aoe cc.

Elemental Warding-Reduces magic damage taken by 4/8/12%. This is always on and most raid damage is magic damage.

Earth's Grasp-Earthbind Totem has a 50/100% chance to root nearby targets for 5 seconds. I have personally been in situations where rooting mobs prevented a wipe, however this is highly situational.

Earthquake-Deals physical damage every second to enemies in an 8 yard radius, with a 10% chance to knockdown and lasts 10 seconds. In pretty much any aoe situation, you will spam chain lightning but it's still viable to drop one of these before you do.

Totemic Reach-Increases the range of your totems' effects by 15/30%. Normally you would take this to extend the range of searing totem but with molten's ai bugs, it will increase the chance of it ninja pulling.

Ancestral Resolve-Reduces any damage takenwhile casting by 5/10%. As an elemental shaman, you should always be casting which makes this a bit heavier than elemental warding.


Prime
Flame Shock-Increases Flame Shock duration by 50%. Flame Shock is weak in general but this glyph allows you to refresh it less while spending more global cooldowns on harder hitting abilities.

Lava Burst-Increases the damage of Lava Burst by 10%. Makes one of your best spells better.

Lightning Bolt-Increases damage of Lightning Bolt by 4%. Lightning Bolt will makes up a huge chunk of our damage and is probably our most casted spell.

Unleashed Lightning-Allows you to cast Lightning Bolt while moving. Gives elemental shamans the ability to be so much mobile which is very important for fights such as alysrazor, shannox, omnitron, atramedes, halfus, and ascendant council. Replace with Lava Burst glyph if you know you will be missing it on cooldown.

Major
Lightning Shield-Lightning Shield can no longer drop below 3 charges. Means you never need to recast it. Always use.

Chain Lightning-Hits 2 additional targets but deals 10% less initial damage. Gives Chain Lightning the ability to hit 5 targets instead of 3. On 4+ mobs, its a dps gain. 2-3 and you can swap this out.

Healing Stream Totem-Your Healing Stream Totem will give 195 frost, fire, and nature resist to all members in range. Best choice for 3rd glyph but swap out if a restoration shaman wants you to drop mana spring or tranquil mind.

Stoneclaw Totem-Stoneclaw totem will give a 16k shield with a 20 second cooldown. Since we don't need earth totems to help with dps, this is completely viable choice for 3rd gylph.

Minor
Thunderstorm-Increases mana gained from Thunderstorm by 2% but will no longer knockback or reduce movement speed. Unless your required to knockback during an encounter, glyph this. Not for the mana regen but for the sake that you don't knock mobs into a wall. Don't be that guy.

All other minor glyphs provide utility or cosmetics which will contribute nothing in a raid environment.


Intellect>Spirit/Hit 17%>Haste>Mastery>Critical Strike

Intellect-Highest ranking stat. It's our main source of spellpower, increases mana pool size, and provides critical strike.

Spirit-With elemental precision 3/3 which is a mandatory talent converts ever point of spirit into hit rating. Learn to see spirit as hit rating since its almost identical.

Hit Rating-Along with spirit should be your number 1 priority until you're at or slightly below hit cap. A single missed attack can knock your dps down a few pegs. Any point above is considered wasted. !7% for all races at this current time.

Haste-Faster spell casting and shorter global cooldowns. There all no haste breakpoints for elemental. The dps gain is linear and for this current tier gear, more is better.

Mastery-Our mastery gives us a chance to for lightning bolt, lava burst, and chain lightning to trigger itself and cast another version that does 75% normal damage and no threat. Its a nice stat to aim for on gear but it should be reforged for spirit if under hitcap or haste.

Critical Strike-Your best spell has a 100% crit chance which makes critical strike garbage for elemental shamans. This should be the first stat reforged and avoided if possible.


This is the result of a simulation ran 10,000 times using a helter skelter fight mode using bis tier 12 gear.


Meta-Burning Shadowspirit Diamond +54 intellect and 3% increased critical effect.
Red-Brilliant Inferno Ruby +40 intellect
Blue-Purified Demonseye +20 intellect and +20 spirit
Yellow-Reckless Ember Topaz +20 intellect and +20 haste

Head-Arcanum of Hyjal +60 intellect and +35 crtitcal strike
Shoulders-Greater Inscription of Charged Lodestone +50 intellect and +25 haste.
Cloak-Greater Intellect +50 intellect
Chest-Peerless Stats +20 All Stats
Wrist-Mighty Intellect +50 intellect
Gloves-Greater Mastery +65 Mastery
Legs-Powerful Ghostly Spellthread +95 intellect and +55 spirit
Feet-Haste +50 haste
Shield-Superior Intellect +40 intellect
Weapon-Power Torrent 500 intellect for 12 sec when dealing damage or healing with spells

Reforging Priority as follows: Spirit/Hit to 17%>Haste>Mastery>Critical Strike.
If you don't have 17% hit, reforge lowest ranking stat Hit Rating or Spirit
If you're over 17% hit, reforge some Hit or Spirit to Haste or Mastery.
Reforge any leftover Crit to Haste or Mastery.


Alchemy: +80 intellect from flasks through Mixology
Blacksmithing: +80 bonus from two bonus sockets on bracers and gloves.
Enchanting: +80 intellect from two ring enchants.
Engineering: Synapse Springs which average out to +80 intellect. 450 int for 10 seconds with a 60 second cooldown.
Inscription: +80 intellect from shoulder enchant.
Jewelcrafting: +81 intellect from 3 intellect gems. When epic gems are released, the value will go down to +51 intellect.
Leatherworking: +80 intellect from fur lining.
Tailoring: cloak enchant that procs 580 intellect for 15 seconds.
Herbalism: 480 haste for 20 seconds every 2 minutes.
Mining: +120 stamina.
Skinning: +80 critical strike rating.


These really are the only choices that make any significant boost in your dps and are pretty easy to acquire.

Elixer:Flask of Draconic Mind +300 intellect
Food:Severed Sagefish Head +90 intellect and +90 stamina
Potion: Volcanic Potion +1200 intellect for 25 seconds
Scroll: Intellect IX +100 intellect.


Always make sure lightning shield and flametongue weapon are active. I seen people mess that up.

Single Target
1) Searing Totem. Fire Elemental totem if have all spellpower procs/cooldowns ready and you can drop it on the boss.
2) Flame shock and refresh with 3 seconds left on duration.
3) Lava burst on cooldown when flame shock is up.
4) Earth shock when you have 7-9 stacks of lightning shield and flame shock has 6+ seconds remaining.
5) Lightning Bolt when all other priorities have been taken care of and while moving.

Unleash elementals was removed from our rotation completely since it uses a gcd and was only used while moving. We have glyph of unleased lightning to thank for that.

Multiple Target
Spam chain lightning.
Earth shock at 7-9 stacks of lightning shield.

Earthquake is optional but if you're specced into it, use it when there's 5 or more targets.


Earth
Stoneskin Increases armor by 4076. Stacks with paladin's devotion aura.
Strength of Earth +549 strength and agility. The same buff is apply by but does not stack with death knights Horn of Winter, warrior's Battle Shout, and hunter's Roar of Courage.
Tremor Totem Breaks fears, charms, and sleep effects for 6 seconds with a 1 minute cooldown.
Stoneclaw 16k personal bubble with a 20 second cooldown.

Fire
Flametongue 6% spellpower increase. Does not benefit from totemic wrath(+10% spellpower increase). Useless.
Searing Shoots bolts of fire at single enemy and benefits from totemic wrath which will increase all party/raid members' spellpower by 10%. Always use. This spellpower increase is also provided by warlock's Demonic Pact.
Magma- Deals fire damage to all enemies within 8 yards. Also benefits from totemic wrath. Very situational. I only really use it when I fear searing totem will ninja pull.
Fire Elemental Much better than searing totem and is a dps increase especially when used with intellect procs and cooldowns. Also benefits from totemic wrath. However it is severely broken and unpredictable. Lately I have been testing and it is scaling better with spellpower/intellect procs and is a very nice dps boost if it runs in right away. I dropped this on Ragnaros and it took 30 seconds before it finally started attacking.

Water
Healing Steam Heals all party members in range. Also stacks with other healing steam totems and benefits from spellpower/intellect procs. Also provides 195 frost, fire, and nature resistence when glyphed.
Mana Spring Increases mana regen by 326 per 5 seconds. Currently stacking with paladin's Blessing of Might.
Tranquil Mind Reduces pushback when casting by 30%. Does not stack with paladin's concentration aura.

Air
Wrath of Air +5% spell haste. Does not stack with shadow priest's Mind Quickening or balance druid's Moonkin Aura.
Windfury+10% melee and ranged attack speed. Does not stack with death knight's Improved Icy Talons or hunter's Hunting Party.

The totems you should have queued generally as an elemental shaman are Stoneskin, Searing, Healing Stream, and Wrath of Air. Assess the needs of the group and place totems accordingly.


Special thank you to Wolololol for the images and to <Care> for giving me to opportunity to flourish as an elemental shaman. Also Noobert for teaching me how to make colored text.

Guides written by other <Care> members.

And [Guide] Firelands Normal which is the highest tier of raiding at the moment.


I plan to add a bis list and expand on the rotation with cooldown usage at a later time.

Bugs
Lava Burst elemental overload proc should have a 100% crit chance when hitting a target afflicted with flame shock but it doesn't.
Searing Totem not prioritizing targets with flame shock.
Flametongue Weapon not benefiting from elemental weapons talent.
Fire Elemental Totem is a major dps cooldown but refuses to join the fight or just slaps the enemy when he does.
Earth Elemental Totem is also severely broken but not that high of a priority. Contributes roughly 500 dps if fixed and really run to use.
Dreanei's Heroic Presence is supposed to give 1% hit but doesn't work at all.

This guide isn't made originally from us this is just copied from Molten Wow Forum.